Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType& FocusGroupChangedSignal();
/**
- * @copydoc Toolkit::KeyboardFocusManager::FocusedActorActivatedSignal()
+ * @copydoc Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignal()
*/
- Toolkit::KeyboardFocusManager::FocusedActorActivatedSignalType& FocusedActorActivatedSignal();
+ Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignalType& FocusedActorEnterKeySignal();
/**
* Connects a callback function with the object's signals.
bool DoMoveFocusToNextFocusGroup(bool forward);
/**
- * Activate the actor. If the actor is control, call OnActivated virtual function.
- * This function will emit FocusedActorActivatedSignal.
- * @param actor The actor to activate
+ * Enter has been pressed on the actor. If the actor is control, call the OnKeybaordEnter virtual function.
+ * This function will emit FocusedActorEnterKeySignal.
+ * @param actor The actor to notify
*/
- void DoActivate(Actor actor);
+ void DoKeyboardEnter( Actor actor );
/**
* Create the default indicator actor to highlight the focused actor.
Toolkit::KeyboardFocusManager::PreFocusChangeSignalType mPreFocusChangeSignal; ///< The signal to notify the focus will be changed
Toolkit::KeyboardFocusManager::FocusChangedSignalType mFocusChangedSignal; ///< The signal to notify the focus change
Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType mFocusGroupChangedSignal; ///< The signal to notify the focus group change
- Toolkit::KeyboardFocusManager::FocusedActorActivatedSignalType mFocusedActorActivatedSignal; ///< The signal to notify the activation of focused actor
+ Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignalType mFocusedActorEnterKeySignal; ///< The signal to notify that enter has been pressed on the focused actor
unsigned int mCurrentFocusActor; ///< The actor ID of current focused actor