#define __DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <string>
-#include <dali/devel-api/adaptor-framework/physical-keyboard.h>
#include <dali/public-api/object/base-object.h>
// INTERNAL INCLUDES
*/
Actor GetFocusIndicatorActor();
+ /**
+ * Move current focus to backward
+ */
+ void MoveFocusBackward();
+
public:
/**
Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType& FocusGroupChangedSignal();
/**
- * @copydoc Toolkit::KeyboardFocusManager::FocusedActorActivatedSignal()
+ * @copydoc Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignal()
*/
- Toolkit::KeyboardFocusManager::FocusedActorActivatedSignalType& FocusedActorActivatedSignal();
+ Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignalType& FocusedActorEnterKeySignal();
/**
* Connects a callback function with the object's signals.
private:
+ typedef Dali::Vector< Dali::BaseObject* > FocusStack; ///< Define Dali::Vector< Dali::BaseObject* > as FocusStack to contain focus history
+ typedef FocusStack::Iterator FocusStackIterator; ///< Define FocusStack::Iterator as FocusStackIterator to navigate FocusStack
+
/**
* Get the focus group of current focused actor.
* @pre The FocusManager has been initialized.
/**
* Move the focus to the specified actor and send notification for the focus change.
- * @param actorID The ID of the actor to be queried
+ * @param actor The actor to be queried
* @return Whether the focus is successful or not
*/
- bool DoSetCurrentFocusActor(const unsigned int actorID);
+ bool DoSetCurrentFocusActor(Actor actor);
/**
* Move the focus to the next actor towards the specified direction within the layout control
bool DoMoveFocusToNextFocusGroup(bool forward);
/**
- * Activate the actor. If the actor is control, call OnActivated virtual function.
- * This function will emit FocusedActorActivatedSignal.
- * @param actor The actor to activate
- */
- void DoActivate(Actor actor);
-
- /**
- * Create the default indicator actor to highlight the focused actor.
+ * Enter has been pressed on the actor. If the actor is control, call the OnKeybaordEnter virtual function.
+ * This function will emit FocusedActorEnterKeySignal.
+ * @param actor The actor to notify
*/
- void CreateDefaultFocusIndicatorActor();
+ void DoKeyboardEnter( Actor actor );
/**
* Check whether the actor is a layout control that supports two dimensional keyboard navigation.
/**
* Callback for the touch event when the screen is touched and when the touch ends
* (i.e. the down & up touch events only).
- * @param[in] touchEvent The touch event
+ * @param[in] touch The touch information
*/
- void OnTouched(const TouchEvent& touchEvent);
-
- /**
- * Change the keyboard focus status when keyboard focus feature turned on or off.
- * @return Whether the status is changed or not.
- */
- void OnPhysicalKeyboardStatusChanged(PhysicalKeyboard keyboard);
+ void OnTouch( const TouchData& touch );
private:
Toolkit::KeyboardFocusManager::PreFocusChangeSignalType mPreFocusChangeSignal; ///< The signal to notify the focus will be changed
Toolkit::KeyboardFocusManager::FocusChangedSignalType mFocusChangedSignal; ///< The signal to notify the focus change
Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType mFocusGroupChangedSignal; ///< The signal to notify the focus group change
- Toolkit::KeyboardFocusManager::FocusedActorActivatedSignalType mFocusedActorActivatedSignal; ///< The signal to notify the activation of focused actor
+ Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignalType mFocusedActorEnterKeySignal; ///< The signal to notify that enter has been pressed on the focused actor
unsigned int mCurrentFocusActor; ///< The actor ID of current focused actor
bool mFocusGroupLoopEnabled:1; ///< Whether the focus movement is looped within the same focus group
- bool mIsKeyboardFocusEnabled:1; ///< Whether keyboard focus feature turned on/off
-
bool mIsFocusIndicatorEnabled:1; ///< Whether indicator should be shown / hidden. It could be enabled when keyboard focus feature enabled and navigation keys or 'Tab' key pressed.
bool mIsWaitingKeyboardFocusChangeCommit:1; /// A flag to indicate PreFocusChangeSignal emitted but the proposed focus actor is not commited by the application yet.
+ FocusStack mFocusHistory; ///< Stack to contain pre-focused actor's BaseObject*
+
SlotDelegate< KeyboardFocusManager > mSlotDelegate;
+
};
} // namespace Internal