// EXTERNAL INCLUDES
#include <dali/public-api/object/base-object.h>
#include <dali/devel-api/object/weak-handle.h>
+#include <dali/public-api/common/vector-wrapper.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
private:
- typedef Dali::Vector< Dali::BaseObject* > FocusStack; ///< Define Dali::Vector< Dali::BaseObject* > as FocusStack to contain focus history
- typedef FocusStack::Iterator FocusStackIterator; ///< Define FocusStack::Iterator as FocusStackIterator to navigate FocusStack
+ typedef std::vector< WeakHandle< Actor > > FocusStack; ///< Define Dali::Vector< Dali::BaseObject* > as FocusStack to contain focus history
+ typedef FocusStack::iterator FocusStackIterator; ///< Define FocusStack::Iterator as FocusStackIterator to navigate FocusStack
+
+ /**
+ * Get configuration from StyleManager.
+ */
+ void GetConfigurationFromStyleManger();
/**
* Get the focus group of current focused actor.
Actor mFocusIndicatorActor; ///< The focus indicator actor shared by all the keyboard focusable actors for highlight
- bool mFocusGroupLoopEnabled:1; ///< Whether the focus movement is looped within the same focus group
+ int mIsFocusIndicatorEnabled; ///< Whether indicator should be shown / hidden when getting focus. It could be enabled when keyboard focus feature is enabled and navigation keys or 'Tab' key are pressed.
- bool mIsFocusIndicatorEnabled:1; ///< Whether indicator should be shown / hidden. It could be enabled when keyboard focus feature enabled and navigation keys or 'Tab' key pressed.
+ bool mFocusGroupLoopEnabled:1; ///< Whether the focus movement is looped within the same focus group
bool mIsWaitingKeyboardFocusChangeCommit:1; /// A flag to indicate PreFocusChangeSignal emitted but the proposed focus actor is not commited by the application yet.