1. Rather than DoMoveFocusWithinLayoutControl() being done from the parent If the...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.cpp
index d0daa9f..c65abbb 100644 (file)
@@ -119,6 +119,7 @@ KeyboardFocusManager::KeyboardFocusManager()
   mFocusedActorEnterKeySignal(),
   mCurrentFocusActor(),
   mFocusIndicatorActor(),
+  mFocusFinderRootActor(),
   mFocusHistory(),
   mSlotDelegate(this),
   mCustomAlgorithmInterface(NULL),
@@ -212,13 +213,13 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
      actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) &&
      actor.GetProperty<bool>(Actor::Property::VISIBLE))
   {
-    // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false or VISIBLE is false, it cannot have focus.
+    // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false, it cannot have focus.
     Actor parent = actor.GetParent();
     while(parent)
     {
-      if(!parent.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) || !parent.GetProperty<bool>(Actor::Property::VISIBLE))
+      if(!parent.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN))
       {
-        DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false or VISIBLE false,\n", __FUNCTION__, __LINE__);
+        DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false\n", __FUNCTION__, __LINE__);
         return false;
       }
       parent = parent.GetParent();
@@ -419,11 +420,11 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction
   bool succeed = false;
 
   // Go through the actor's hierarchy until we find a layout control that knows how to move the focus
-  Toolkit::Control parentLayoutControl = GetParentLayoutControl(currentFocusActor);
-  while(parentLayoutControl && !succeed)
+  Toolkit::Control layoutControl = IsLayoutControl(currentFocusActor) ? Toolkit::Control::DownCast(currentFocusActor) : GetParentLayoutControl(currentFocusActor);
+  while(layoutControl && !succeed)
   {
-    succeed             = DoMoveFocusWithinLayoutControl(parentLayoutControl, currentFocusActor, direction);
-    parentLayoutControl = GetParentLayoutControl(parentLayoutControl);
+    succeed       = DoMoveFocusWithinLayoutControl(layoutControl, currentFocusActor, direction);
+    layoutControl = GetParentLayoutControl(layoutControl);
   }
 
   if(!succeed)
@@ -520,25 +521,28 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction
       }
       else if (mEnableDefaultAlgorithm)
       {
-        Layer rootLayer;
-        if (currentFocusActor)
+        Actor rootActor = mFocusFinderRootActor.GetHandle();
+        if(!rootActor)
         {
-          // Find the window of the focused actor.
-          Integration::SceneHolder window = Integration::SceneHolder::Get(currentFocusActor);
-          if (window)
+          if (currentFocusActor)
           {
-            rootLayer = window.GetRootLayer();
+            // Find the window of the focused actor.
+            Integration::SceneHolder window = Integration::SceneHolder::Get(currentFocusActor);
+            if (window)
+            {
+              rootActor = window.GetRootLayer();
+            }
+          }
+          else
+          {
+            // Searches from the currently focused window.
+            rootActor = mCurrentFocusedWindow.GetHandle();
           }
         }
-        else
-        {
-          // Searches from the currently focused window.
-          rootLayer = mCurrentFocusedWindow.GetHandle();
-        }
-        if (rootLayer)
+        if(rootActor)
         {
           // We should find it among the actors nearby.
-          nextFocusableActor = Toolkit::FocusFinder::GetNearestFocusableActor(rootLayer, currentFocusActor, direction);
+          nextFocusableActor = Toolkit::FocusFinder::GetNearestFocusableActor(rootActor, currentFocusActor, direction);
         }
       }
     }
@@ -552,9 +556,9 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction
         Toolkit::Control layoutControl = Toolkit::Control::DownCast(nextFocusableActor);
         succeed                        = DoMoveFocusWithinLayoutControl(layoutControl, currentFocusActor, direction);
       }
-      else
+      if(!succeed)
       {
-        // Otherwise, just set focus to the next focusable actor
+        // Just set focus to the next focusable actor
         succeed = SetCurrentFocusActor(nextFocusableActor);
       }
     }
@@ -591,7 +595,7 @@ bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control contr
       if(committedFocusActor && committedFocusActor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) && committedFocusActor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED))
       {
         // Whether the commited focusable actor is a layout control
-        if(IsLayoutControl(committedFocusActor))
+        if(IsLayoutControl(committedFocusActor) && committedFocusActor != control)
         {
           // If so, move the focus inside it.
           Toolkit::Control layoutControl = Toolkit::Control::DownCast(committedFocusActor);
@@ -1184,6 +1188,16 @@ bool KeyboardFocusManager::IsDefaultAlgorithmEnabled() const
   return mEnableDefaultAlgorithm;
 }
 
+void KeyboardFocusManager::SetFocusFinderRootActor(Actor actor)
+{
+  mFocusFinderRootActor = actor;
+}
+
+void KeyboardFocusManager::ResetFocusFinderRootActor()
+{
+  mFocusFinderRootActor.Reset();
+}
+
 } // namespace Internal
 
 } // namespace Toolkit