Changed to not always clearFocus when a touch occurs.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.cpp
index ac86419..bdfdded 100644 (file)
@@ -251,11 +251,6 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
       actor.Add(GetFocusIndicatorActor());
     }
 
-    // Send notification for the change of focus actor
-    if(!mFocusChangedSignal.Empty())
-    {
-      mFocusChangedSignal.Emit(currentFocusedActor, actor);
-    }
 
     Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast(currentFocusedActor);
     if(currentlyFocusedControl)
@@ -265,8 +260,6 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
       currentlyFocusedControl.ClearKeyInputFocus();
     }
 
-    DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Focus Changed\n", __FUNCTION__, __LINE__);
-
     // Save the current focused actor
     mCurrentFocusActor = actor;
 
@@ -303,6 +296,11 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
       mFocusHistory.erase(beginPos);
     }
 
+    // Send notification for the change of focus actor
+    if(!mFocusChangedSignal.Empty())
+    {
+      mFocusChangedSignal.Emit(currentFocusedActor, actor);
+    }
     DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] SUCCEED\n", __FUNCTION__, __LINE__);
     success = true;
   }
@@ -423,7 +421,7 @@ Toolkit::Control KeyboardFocusManager::GetParentLayoutControl(Actor actor) const
   return Toolkit::Control::DownCast(parent);
 }
 
-bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction)
+bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction, const std::string& deviceName)
 {
   Actor currentFocusActor = GetCurrentFocusActor();
 
@@ -519,7 +517,7 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction
       if(mCustomAlgorithmInterface)
       {
         mIsWaitingKeyboardFocusChangeCommit = true;
-        nextFocusableActor                  = mCustomAlgorithmInterface->GetNextFocusableActor(currentFocusActor, Actor(), direction);
+        nextFocusableActor                  = mCustomAlgorithmInterface->GetNextFocusableActor(currentFocusActor, Actor(), direction, deviceName);
         mIsWaitingKeyboardFocusChangeCommit = false;
       }
       else if(!mPreFocusChangeSignal.Empty())
@@ -529,13 +527,27 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction
         nextFocusableActor                  = mPreFocusChangeSignal.Emit(currentFocusActor, Actor(), direction);
         mIsWaitingKeyboardFocusChangeCommit = false;
       }
-      else if(mEnableDefaultAlgorithm && currentFocusActor)
+      else if (mEnableDefaultAlgorithm)
       {
-        // We should find it among the actors nearby.
-        Integration::SceneHolder window = Integration::SceneHolder::Get(currentFocusActor);
-        if(window)
+        Layer rootLayer;
+        if (currentFocusActor)
         {
-          nextFocusableActor = Toolkit::FocusFinder::GetNearestFocusableActor(window.GetRootLayer(), currentFocusActor, direction);
+          // Find the window of the focused actor.
+          Integration::SceneHolder window = Integration::SceneHolder::Get(currentFocusActor);
+          if (window)
+          {
+            rootLayer = window.GetRootLayer();
+          }
+        }
+        else
+        {
+          // Searches from the currently focused window.
+          rootLayer = mCurrentFocusedWindow.GetHandle();
+        }
+        if (rootLayer)
+        {
+          // We should find it among the actors nearby.
+          nextFocusableActor = Toolkit::FocusFinder::GetNearestFocusableActor(rootLayer, currentFocusActor, direction);
         }
       }
     }
@@ -667,14 +679,10 @@ void KeyboardFocusManager::DoKeyboardEnter(Actor actor)
 
 void KeyboardFocusManager::ClearFocus()
 {
+  ClearFocusIndicator();
   Actor actor = GetCurrentFocusActor();
   if(actor)
   {
-    if(mFocusIndicatorActor)
-    {
-      actor.Remove(mFocusIndicatorActor);
-    }
-
     // Send notification for the change of focus actor
     if(!mFocusChangedSignal.Empty())
     {
@@ -688,8 +696,19 @@ void KeyboardFocusManager::ClearFocus()
       currentlyFocusedControl.ClearKeyInputFocus();
     }
   }
-
   mCurrentFocusActor.Reset();
+}
+
+void KeyboardFocusManager::ClearFocusIndicator()
+{
+  Actor actor = GetCurrentFocusActor();
+  if(actor)
+  {
+    if(mFocusIndicatorActor)
+    {
+      actor.Remove(mFocusIndicatorActor);
+    }
+  }
   mIsFocusIndicatorShown = (mAlwaysShowIndicator == ALWAYS_SHOW) ? SHOW : HIDE;
 }
 
@@ -784,7 +803,8 @@ Actor KeyboardFocusManager::GetFocusIndicatorActor()
 
 void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 {
-  std::string keyName = event.GetKeyName();
+  const std::string& keyName = event.GetKeyName();
+  const std::string& deviceName = event.GetDeviceName();
 
   if(mIsFocusIndicatorShown == UNKNOWN)
   {
@@ -805,7 +825,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards left
-        MoveFocus(Toolkit::Control::KeyboardFocus::LEFT);
+        MoveFocus(Toolkit::Control::KeyboardFocus::LEFT, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -820,7 +840,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards right
-        MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
+        MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -835,7 +855,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards up
-        MoveFocus(Toolkit::Control::KeyboardFocus::UP);
+        MoveFocus(Toolkit::Control::KeyboardFocus::UP, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -850,7 +870,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards down
-        MoveFocus(Toolkit::Control::KeyboardFocus::DOWN);
+        MoveFocus(Toolkit::Control::KeyboardFocus::DOWN, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -865,7 +885,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards the previous page
-        MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_UP);
+        MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_UP, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -880,7 +900,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards the next page
-        MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_DOWN);
+        MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_DOWN, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -899,7 +919,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
         if(!DoMoveFocusToNextFocusGroup(!event.IsShiftModifier()))
         {
           // If the focus group is not changed, Move the focus towards forward, "Shift-Tap" key moves the focus towards backward.
-          MoveFocus(event.IsShiftModifier() ? Toolkit::Control::KeyboardFocus::BACKWARD : Toolkit::Control::KeyboardFocus::FORWARD);
+          MoveFocus(event.IsShiftModifier() ? Toolkit::Control::KeyboardFocus::BACKWARD : Toolkit::Control::KeyboardFocus::FORWARD, deviceName);
         }
       }
 
@@ -972,7 +992,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     {
       // No actor is focused but keyboard focus is activated by the key press
       // Let's try to move the initial focus
-      MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
+      MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT, deviceName);
     }
   }
 }
@@ -990,18 +1010,30 @@ void KeyboardFocusManager::OnTouch(const TouchEvent& touch)
   // We only do this on a Down event, otherwise the clear action may override a manually focused actor.
   if(((touch.GetPointCount() < 1) || (touch.GetState(0) == PointState::DOWN)))
   {
-    // If mClearFocusOnTouch is false, do not clear the focus even if user touch the screen.
-    if(mClearFocusOnTouch)
+    // If you touch the currently focused actor again, you don't need to do SetCurrentFocusActor again.
+    Actor hitActor = touch.GetHitActor(0);
+    if(hitActor && hitActor == GetCurrentFocusActor())
     {
-      ClearFocus();
+      return;
     }
-
     // If KEYBOARD_FOCUSABLE and TOUCH_FOCUSABLE is true, set focus actor
-    Actor hitActor = touch.GetHitActor(0);
     if(hitActor && hitActor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) && hitActor.GetProperty<bool>(DevelActor::Property::TOUCH_FOCUSABLE))
     {
+      // If mClearFocusOnTouch is false, do not clear the focus
+      if(mClearFocusOnTouch)
+      {
+        ClearFocus();
+      }
       SetCurrentFocusActor(hitActor);
     }
+    else
+    {
+      // If mClearFocusOnTouch is false, do not clear the focus indicator even if user touch the screen.
+      if(mClearFocusOnTouch)
+      {
+        ClearFocusIndicator();
+      }
+    }
   }
 }