Changed to not always clearFocus when a touch occurs.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.cpp
index 977e2e0..bdfdded 100644 (file)
@@ -251,11 +251,6 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
       actor.Add(GetFocusIndicatorActor());
     }
 
-    // Send notification for the change of focus actor
-    if(!mFocusChangedSignal.Empty())
-    {
-      mFocusChangedSignal.Emit(currentFocusedActor, actor);
-    }
 
     Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast(currentFocusedActor);
     if(currentlyFocusedControl)
@@ -265,8 +260,6 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
       currentlyFocusedControl.ClearKeyInputFocus();
     }
 
-    DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Focus Changed\n", __FUNCTION__, __LINE__);
-
     // Save the current focused actor
     mCurrentFocusActor = actor;
 
@@ -303,6 +296,11 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
       mFocusHistory.erase(beginPos);
     }
 
+    // Send notification for the change of focus actor
+    if(!mFocusChangedSignal.Empty())
+    {
+      mFocusChangedSignal.Emit(currentFocusedActor, actor);
+    }
     DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] SUCCEED\n", __FUNCTION__, __LINE__);
     success = true;
   }
@@ -681,14 +679,10 @@ void KeyboardFocusManager::DoKeyboardEnter(Actor actor)
 
 void KeyboardFocusManager::ClearFocus()
 {
+  ClearFocusIndicator();
   Actor actor = GetCurrentFocusActor();
   if(actor)
   {
-    if(mFocusIndicatorActor)
-    {
-      actor.Remove(mFocusIndicatorActor);
-    }
-
     // Send notification for the change of focus actor
     if(!mFocusChangedSignal.Empty())
     {
@@ -702,8 +696,19 @@ void KeyboardFocusManager::ClearFocus()
       currentlyFocusedControl.ClearKeyInputFocus();
     }
   }
-
   mCurrentFocusActor.Reset();
+}
+
+void KeyboardFocusManager::ClearFocusIndicator()
+{
+  Actor actor = GetCurrentFocusActor();
+  if(actor)
+  {
+    if(mFocusIndicatorActor)
+    {
+      actor.Remove(mFocusIndicatorActor);
+    }
+  }
   mIsFocusIndicatorShown = (mAlwaysShowIndicator == ALWAYS_SHOW) ? SHOW : HIDE;
 }
 
@@ -1005,18 +1010,30 @@ void KeyboardFocusManager::OnTouch(const TouchEvent& touch)
   // We only do this on a Down event, otherwise the clear action may override a manually focused actor.
   if(((touch.GetPointCount() < 1) || (touch.GetState(0) == PointState::DOWN)))
   {
-    // If mClearFocusOnTouch is false, do not clear the focus even if user touch the screen.
-    if(mClearFocusOnTouch)
+    // If you touch the currently focused actor again, you don't need to do SetCurrentFocusActor again.
+    Actor hitActor = touch.GetHitActor(0);
+    if(hitActor && hitActor == GetCurrentFocusActor())
     {
-      ClearFocus();
+      return;
     }
-
     // If KEYBOARD_FOCUSABLE and TOUCH_FOCUSABLE is true, set focus actor
-    Actor hitActor = touch.GetHitActor(0);
     if(hitActor && hitActor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) && hitActor.GetProperty<bool>(DevelActor::Property::TOUCH_FOCUSABLE))
     {
+      // If mClearFocusOnTouch is false, do not clear the focus
+      if(mClearFocusOnTouch)
+      {
+        ClearFocus();
+      }
       SetCurrentFocusActor(hitActor);
     }
+    else
+    {
+      // If mClearFocusOnTouch is false, do not clear the focus indicator even if user touch the screen.
+      if(mClearFocusOnTouch)
+      {
+        ClearFocusIndicator();
+      }
+    }
   }
 }