Changed to not always clearFocus when a touch occurs.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.cpp
index 74e89dc..bdfdded 100644 (file)
@@ -29,6 +29,7 @@
 #include <dali/public-api/animation/constraints.h>
 #include <dali/public-api/events/key-event.h>
 #include <dali/public-api/events/touch-event.h>
+#include <dali/public-api/events/wheel-event.h>
 #include <dali/public-api/object/property-map.h>
 #include <dali/public-api/object/type-registry-helper.h>
 #include <dali/public-api/object/type-registry.h>
@@ -145,7 +146,8 @@ void KeyboardFocusManager::OnAdaptorInit()
     {
       (*iter).KeyEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnKeyEvent);
       (*iter).TouchedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnTouch);
-      (*iter).WheelEventGeneratedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnWheelEvent);
+      (*iter).WheelEventGeneratedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnCustomWheelEvent);
+      (*iter).WheelEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnWheelEvent);
       Dali::Window window = DevelWindow::DownCast(*iter);
       if(window)
       {
@@ -162,7 +164,8 @@ void KeyboardFocusManager::OnSceneHolderCreated(Dali::Integration::SceneHolder&
 {
   sceneHolder.KeyEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnKeyEvent);
   sceneHolder.TouchedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnTouch);
-  sceneHolder.WheelEventGeneratedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnWheelEvent);
+  sceneHolder.WheelEventGeneratedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnCustomWheelEvent);
+  sceneHolder.WheelEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnWheelEvent);
   Dali::Window window = DevelWindow::DownCast(sceneHolder);
   if(window)
   {
@@ -248,11 +251,6 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
       actor.Add(GetFocusIndicatorActor());
     }
 
-    // Send notification for the change of focus actor
-    if(!mFocusChangedSignal.Empty())
-    {
-      mFocusChangedSignal.Emit(currentFocusedActor, actor);
-    }
 
     Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast(currentFocusedActor);
     if(currentlyFocusedControl)
@@ -262,8 +260,6 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
       currentlyFocusedControl.ClearKeyInputFocus();
     }
 
-    DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Focus Changed\n", __FUNCTION__, __LINE__);
-
     // Save the current focused actor
     mCurrentFocusActor = actor;
 
@@ -300,6 +296,11 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
       mFocusHistory.erase(beginPos);
     }
 
+    // Send notification for the change of focus actor
+    if(!mFocusChangedSignal.Empty())
+    {
+      mFocusChangedSignal.Emit(currentFocusedActor, actor);
+    }
     DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] SUCCEED\n", __FUNCTION__, __LINE__);
     success = true;
   }
@@ -420,7 +421,7 @@ Toolkit::Control KeyboardFocusManager::GetParentLayoutControl(Actor actor) const
   return Toolkit::Control::DownCast(parent);
 }
 
-bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction)
+bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction, const std::string& deviceName)
 {
   Actor currentFocusActor = GetCurrentFocusActor();
 
@@ -470,6 +471,16 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction
           index = Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID;
           break;
         }
+        case Toolkit::Control::KeyboardFocus::CLOCKWISE:
+        {
+          index = Toolkit::DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID;
+          break;
+        }
+        case Toolkit::Control::KeyboardFocus::COUNTER_CLOCKWISE:
+        {
+          index = Toolkit::DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID;
+          break;
+        }
         default:
           break;
       }
@@ -506,7 +517,7 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction
       if(mCustomAlgorithmInterface)
       {
         mIsWaitingKeyboardFocusChangeCommit = true;
-        nextFocusableActor                  = mCustomAlgorithmInterface->GetNextFocusableActor(currentFocusActor, Actor(), direction);
+        nextFocusableActor                  = mCustomAlgorithmInterface->GetNextFocusableActor(currentFocusActor, Actor(), direction, deviceName);
         mIsWaitingKeyboardFocusChangeCommit = false;
       }
       else if(!mPreFocusChangeSignal.Empty())
@@ -668,14 +679,10 @@ void KeyboardFocusManager::DoKeyboardEnter(Actor actor)
 
 void KeyboardFocusManager::ClearFocus()
 {
+  ClearFocusIndicator();
   Actor actor = GetCurrentFocusActor();
   if(actor)
   {
-    if(mFocusIndicatorActor)
-    {
-      actor.Remove(mFocusIndicatorActor);
-    }
-
     // Send notification for the change of focus actor
     if(!mFocusChangedSignal.Empty())
     {
@@ -689,8 +696,19 @@ void KeyboardFocusManager::ClearFocus()
       currentlyFocusedControl.ClearKeyInputFocus();
     }
   }
-
   mCurrentFocusActor.Reset();
+}
+
+void KeyboardFocusManager::ClearFocusIndicator()
+{
+  Actor actor = GetCurrentFocusActor();
+  if(actor)
+  {
+    if(mFocusIndicatorActor)
+    {
+      actor.Remove(mFocusIndicatorActor);
+    }
+  }
   mIsFocusIndicatorShown = (mAlwaysShowIndicator == ALWAYS_SHOW) ? SHOW : HIDE;
 }
 
@@ -785,7 +803,8 @@ Actor KeyboardFocusManager::GetFocusIndicatorActor()
 
 void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 {
-  std::string keyName = event.GetKeyName();
+  const std::string& keyName = event.GetKeyName();
+  const std::string& deviceName = event.GetDeviceName();
 
   if(mIsFocusIndicatorShown == UNKNOWN)
   {
@@ -806,7 +825,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards left
-        MoveFocus(Toolkit::Control::KeyboardFocus::LEFT);
+        MoveFocus(Toolkit::Control::KeyboardFocus::LEFT, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -821,7 +840,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards right
-        MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
+        MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -836,7 +855,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards up
-        MoveFocus(Toolkit::Control::KeyboardFocus::UP);
+        MoveFocus(Toolkit::Control::KeyboardFocus::UP, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -851,7 +870,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards down
-        MoveFocus(Toolkit::Control::KeyboardFocus::DOWN);
+        MoveFocus(Toolkit::Control::KeyboardFocus::DOWN, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -866,7 +885,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards the previous page
-        MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_UP);
+        MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_UP, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -881,7 +900,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards the next page
-        MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_DOWN);
+        MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_DOWN, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -900,7 +919,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
         if(!DoMoveFocusToNextFocusGroup(!event.IsShiftModifier()))
         {
           // If the focus group is not changed, Move the focus towards forward, "Shift-Tap" key moves the focus towards backward.
-          MoveFocus(event.IsShiftModifier() ? Toolkit::Control::KeyboardFocus::BACKWARD : Toolkit::Control::KeyboardFocus::FORWARD);
+          MoveFocus(event.IsShiftModifier() ? Toolkit::Control::KeyboardFocus::BACKWARD : Toolkit::Control::KeyboardFocus::FORWARD, deviceName);
         }
       }
 
@@ -973,7 +992,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     {
       // No actor is focused but keyboard focus is activated by the key press
       // Let's try to move the initial focus
-      MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
+      MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT, deviceName);
     }
   }
 }
@@ -991,34 +1010,56 @@ void KeyboardFocusManager::OnTouch(const TouchEvent& touch)
   // We only do this on a Down event, otherwise the clear action may override a manually focused actor.
   if(((touch.GetPointCount() < 1) || (touch.GetState(0) == PointState::DOWN)))
   {
-    // If mClearFocusOnTouch is false, do not clear the focus even if user touch the screen.
-    if(mClearFocusOnTouch)
+    // If you touch the currently focused actor again, you don't need to do SetCurrentFocusActor again.
+    Actor hitActor = touch.GetHitActor(0);
+    if(hitActor && hitActor == GetCurrentFocusActor())
     {
-      ClearFocus();
+      return;
     }
-
     // If KEYBOARD_FOCUSABLE and TOUCH_FOCUSABLE is true, set focus actor
-    Actor hitActor = touch.GetHitActor(0);
     if(hitActor && hitActor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) && hitActor.GetProperty<bool>(DevelActor::Property::TOUCH_FOCUSABLE))
     {
+      // If mClearFocusOnTouch is false, do not clear the focus
+      if(mClearFocusOnTouch)
+      {
+        ClearFocus();
+      }
       SetCurrentFocusActor(hitActor);
     }
+    else
+    {
+      // If mClearFocusOnTouch is false, do not clear the focus indicator even if user touch the screen.
+      if(mClearFocusOnTouch)
+      {
+        ClearFocusIndicator();
+      }
+    }
+  }
+}
+
+void KeyboardFocusManager::OnWheelEvent(const WheelEvent& event)
+{
+  if(event.GetType() == Dali::WheelEvent::CUSTOM_WHEEL)
+  {
+    Toolkit::Control::KeyboardFocus::Direction direction = (event.GetDelta() > 0) ? Toolkit::Control::KeyboardFocus::CLOCKWISE : Toolkit::Control::KeyboardFocus::COUNTER_CLOCKWISE;
+    // Move the focus
+    MoveFocus(direction);
   }
 }
 
-bool KeyboardFocusManager::OnWheelEvent(const WheelEvent& event)
+bool KeyboardFocusManager::OnCustomWheelEvent(const WheelEvent& event)
 {
   bool consumed = false;
   Actor actor = GetCurrentFocusActor();
   if(actor)
   {
     // Notify the actor about the wheel event
-    consumed = EmitWheelSignals(actor, event);
+    consumed = EmitCustomWheelSignals(actor, event);
   }
   return consumed;
 }
 
-bool KeyboardFocusManager::EmitWheelSignals(Actor actor, const WheelEvent& event)
+bool KeyboardFocusManager::EmitCustomWheelSignals(Actor actor, const WheelEvent& event)
 {
   bool consumed = false;
 
@@ -1041,7 +1082,7 @@ bool KeyboardFocusManager::EmitWheelSignals(Actor actor, const WheelEvent& event
       if(parent &&
          (parent == oldParent))
       {
-        consumed = EmitWheelSignals(parent, event);
+        consumed = EmitCustomWheelSignals(parent, event);
       }
     }
   }