Revert "If the currently focused actor is hidden, it should lose focus. and If VISIBL...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.cpp
index 20186ef..bcbddec 100644 (file)
@@ -212,8 +212,7 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
   if(actor &&
      actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) &&
      actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED) &&
-     actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) &&
-     actor.GetProperty<bool>(Actor::Property::VISIBLE))
+     actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
   {
     // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false, it cannot have focus.
     Actor parent = actor.GetParent();
@@ -246,14 +245,6 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
       actor.Add(GetFocusIndicatorActor());
     }
 
-    Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast(currentFocusedActor);
-    if(currentlyFocusedControl)
-    {
-      // Do we need it to remember if it was previously DISABLED?
-      currentlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::NORMAL);
-      currentlyFocusedControl.ClearKeyInputFocus();
-    }
-
     // Save the current focused actor
     mCurrentFocusActor = actor;
 
@@ -279,6 +270,14 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
       mFocusChangedSignal.Emit(currentFocusedActor, actor);
     }
 
+    Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast(currentFocusedActor);
+    if(currentlyFocusedControl)
+    {
+      // Do we need it to remember if it was previously DISABLED?
+      currentlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::NORMAL);
+      currentlyFocusedControl.ClearKeyInputFocus();
+    }
+
     Toolkit::Control newlyFocusedControl = Toolkit::Control::DownCast(actor);
     if(newlyFocusedControl)
     {
@@ -986,7 +985,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
         actor.Add(GetFocusIndicatorActor());
       }
     }
-    else
+    else if(!mEnableDefaultAlgorithm)
     {
       // No actor is focused but keyboard focus is activated by the key press
       // Let's try to move the initial focus