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Revert "If the currently focused actor is hidden, it should lose focus. and If VISIBL...
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
focus-manager
/
keyboard-focus-manager-impl.cpp
diff --git
a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp
b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp
index
07dc86d
..
bcbddec
100644
(file)
--- a/
dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp
+++ b/
dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp
@@
-212,8
+212,7
@@
bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
if(actor &&
actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) &&
actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED) &&
if(actor &&
actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) &&
actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED) &&
- actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) &&
- actor.GetProperty<bool>(Actor::Property::VISIBLE))
+ actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
{
// If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false, it cannot have focus.
Actor parent = actor.GetParent();
{
// If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false, it cannot have focus.
Actor parent = actor.GetParent();