if(actor &&
actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) &&
actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED) &&
- actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) &&
- actor.GetProperty<bool>(Actor::Property::VISIBLE))
+ actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
{
// If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false, it cannot have focus.
Actor parent = actor.GetParent();