Remove instances of finding a property before RegisterProperty
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.cpp
index 0c37f7c..a950b35 100644 (file)
@@ -53,7 +53,7 @@ namespace // Unnamed namespace
 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_KEYBOARD_FOCUS_MANAGER");
 #endif
 
-const char* const IS_FOCUS_GROUP_PROPERTY_NAME = "is-keyboard-focus-group"; // This property will be replaced by a flag in Control.
+const char* const IS_FOCUS_GROUP_PROPERTY_NAME = "isKeyboardFocusGroup"; // This property will be replaced by a flag in Control.
 
 const char* const FOCUS_BORDER_IMAGE_PATH = DALI_IMAGE_DIR "keyboard_focus.png";
 const Vector4 FOCUS_BORDER_IMAGE_BORDER = Vector4(7.0f, 7.0f, 7.0f, 7.0f);
@@ -78,10 +78,10 @@ BaseHandle Create()
 
 DALI_TYPE_REGISTRATION_BEGIN_CREATE( Toolkit::KeyboardFocusManager, Dali::BaseHandle, Create, true )
 
-DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-pre-focus-change",        SIGNAL_PRE_FOCUS_CHANGE        )
-DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-focus-changed",           SIGNAL_FOCUS_CHANGED           )
-DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-focus-group-changed",     SIGNAL_FOCUS_GROUP_CHANGED     )
-DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-focused-actor-enter-key", SIGNAL_FOCUSED_ACTOR_ENTER_KEY )
+DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboardPreFocusChange",           SIGNAL_PRE_FOCUS_CHANGE        )
+DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboardFocusChanged",             SIGNAL_FOCUS_CHANGED           )
+DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboardFocusGroupChanged",        SIGNAL_FOCUS_GROUP_CHANGED     )
+DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboardFocusedActorEnterKey",     SIGNAL_FOCUSED_ACTOR_ENTER_KEY )
 
 DALI_TYPE_REGISTRATION_END()
 
@@ -132,9 +132,9 @@ bool KeyboardFocusManager::SetCurrentFocusActor(Actor actor)
 {
   DALI_ASSERT_DEBUG( !mIsWaitingKeyboardFocusChangeCommit && "Calling this function in the PreFocusChangeSignal callback?" );
 
-  if(actor)
+  if( actor )
   {
-    return DoSetCurrentFocusActor(actor.GetId());
+    return DoSetCurrentFocusActor( actor.GetId() );
   }
 
   return false;
@@ -393,16 +393,8 @@ void KeyboardFocusManager::SetAsFocusGroup(Actor actor, bool isFocusGroup)
 {
   if(actor)
   {
-    // Create focus group property if not already created.
-    Property::Index propertyIsFocusGroup = actor.GetPropertyIndex(IS_FOCUS_GROUP_PROPERTY_NAME);
-    if(propertyIsFocusGroup == Property::INVALID_INDEX)
-    {
-      actor.RegisterProperty(IS_FOCUS_GROUP_PROPERTY_NAME, isFocusGroup, Property::READ_WRITE );
-    }
-    else
-    {
-      actor.SetProperty(propertyIsFocusGroup, isFocusGroup);
-    }
+    // Create/Set focus group property.
+    actor.RegisterProperty( IS_FOCUS_GROUP_PROPERTY_NAME, isFocusGroup, Property::READ_WRITE );
   }
 }
 
@@ -695,8 +687,12 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 
 void KeyboardFocusManager::OnTouched(const TouchEvent& touchEvent)
 {
-  // Clear the focus when user touch the screen
-  ClearFocus();
+  // Clear the focus when user touch the screen.
+  // We only do this on a Down event, otherwise the clear action may override a manually focused actor.
+  if( ( touchEvent.GetPointCount() < 1 ) || ( touchEvent.GetPoint( 0 ).state == TouchPoint::Down ) )
+  {
+    ClearFocus();
+  }
 }
 
 Toolkit::KeyboardFocusManager::PreFocusChangeSignalType& KeyboardFocusManager::PreFocusChangeSignal()