Merge "Add clockwise and counter clockwise direction type and movefocus" into devel...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.cpp
index ac86419..977e2e0 100644 (file)
@@ -423,7 +423,7 @@ Toolkit::Control KeyboardFocusManager::GetParentLayoutControl(Actor actor) const
   return Toolkit::Control::DownCast(parent);
 }
 
-bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction)
+bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction, const std::string& deviceName)
 {
   Actor currentFocusActor = GetCurrentFocusActor();
 
@@ -519,7 +519,7 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction
       if(mCustomAlgorithmInterface)
       {
         mIsWaitingKeyboardFocusChangeCommit = true;
-        nextFocusableActor                  = mCustomAlgorithmInterface->GetNextFocusableActor(currentFocusActor, Actor(), direction);
+        nextFocusableActor                  = mCustomAlgorithmInterface->GetNextFocusableActor(currentFocusActor, Actor(), direction, deviceName);
         mIsWaitingKeyboardFocusChangeCommit = false;
       }
       else if(!mPreFocusChangeSignal.Empty())
@@ -529,13 +529,27 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction
         nextFocusableActor                  = mPreFocusChangeSignal.Emit(currentFocusActor, Actor(), direction);
         mIsWaitingKeyboardFocusChangeCommit = false;
       }
-      else if(mEnableDefaultAlgorithm && currentFocusActor)
+      else if (mEnableDefaultAlgorithm)
       {
-        // We should find it among the actors nearby.
-        Integration::SceneHolder window = Integration::SceneHolder::Get(currentFocusActor);
-        if(window)
+        Layer rootLayer;
+        if (currentFocusActor)
         {
-          nextFocusableActor = Toolkit::FocusFinder::GetNearestFocusableActor(window.GetRootLayer(), currentFocusActor, direction);
+          // Find the window of the focused actor.
+          Integration::SceneHolder window = Integration::SceneHolder::Get(currentFocusActor);
+          if (window)
+          {
+            rootLayer = window.GetRootLayer();
+          }
+        }
+        else
+        {
+          // Searches from the currently focused window.
+          rootLayer = mCurrentFocusedWindow.GetHandle();
+        }
+        if (rootLayer)
+        {
+          // We should find it among the actors nearby.
+          nextFocusableActor = Toolkit::FocusFinder::GetNearestFocusableActor(rootLayer, currentFocusActor, direction);
         }
       }
     }
@@ -784,7 +798,8 @@ Actor KeyboardFocusManager::GetFocusIndicatorActor()
 
 void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 {
-  std::string keyName = event.GetKeyName();
+  const std::string& keyName = event.GetKeyName();
+  const std::string& deviceName = event.GetDeviceName();
 
   if(mIsFocusIndicatorShown == UNKNOWN)
   {
@@ -805,7 +820,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards left
-        MoveFocus(Toolkit::Control::KeyboardFocus::LEFT);
+        MoveFocus(Toolkit::Control::KeyboardFocus::LEFT, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -820,7 +835,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards right
-        MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
+        MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -835,7 +850,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards up
-        MoveFocus(Toolkit::Control::KeyboardFocus::UP);
+        MoveFocus(Toolkit::Control::KeyboardFocus::UP, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -850,7 +865,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards down
-        MoveFocus(Toolkit::Control::KeyboardFocus::DOWN);
+        MoveFocus(Toolkit::Control::KeyboardFocus::DOWN, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -865,7 +880,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards the previous page
-        MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_UP);
+        MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_UP, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -880,7 +895,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards the next page
-        MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_DOWN);
+        MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_DOWN, deviceName);
       }
 
       isFocusStartableKey = true;
@@ -899,7 +914,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
         if(!DoMoveFocusToNextFocusGroup(!event.IsShiftModifier()))
         {
           // If the focus group is not changed, Move the focus towards forward, "Shift-Tap" key moves the focus towards backward.
-          MoveFocus(event.IsShiftModifier() ? Toolkit::Control::KeyboardFocus::BACKWARD : Toolkit::Control::KeyboardFocus::FORWARD);
+          MoveFocus(event.IsShiftModifier() ? Toolkit::Control::KeyboardFocus::BACKWARD : Toolkit::Control::KeyboardFocus::FORWARD, deviceName);
         }
       }
 
@@ -972,7 +987,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     {
       // No actor is focused but keyboard focus is activated by the key press
       // Let's try to move the initial focus
-      MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
+      MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT, deviceName);
     }
   }
 }