bool isFocusStartableKey = false;
- if(event.GetState() == KeyEvent::Down)
+ if(event.GetState() == KeyEvent::DOWN)
{
if (keyName == "Left")
{
{
}
}
- else if(event.GetState() == KeyEvent::Up)
+ else if(event.GetState() == KeyEvent::UP)
{
if (keyName == "Return")
{