Dont register accessibility and keyboard focus properties as scene graph properties
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.cpp
index 93e5feb..5be38ac 100644 (file)
 #include "keyboard-focus-manager-impl.h"
 
 // EXTERNAL INCLUDES
+#include <cstring> // for strcmp
 #include <dali/public-api/actors/layer.h>
-#include <dali/public-api/adaptor-framework/accessibility-manager.h>
-#include <dali/public-api/adaptor-framework/singleton-service.h>
+#include <dali/devel-api/adaptor-framework/accessibility-manager.h>
+#include <dali/devel-api/adaptor-framework/singleton-service.h>
 #include <dali/public-api/animation/constraints.h>
 #include <dali/public-api/common/stage.h>
 #include <dali/public-api/events/key-event.h>
 #include <dali/public-api/object/type-registry.h>
+#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/public-api/images/resource-image.h>
+#include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/control.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/focus-manager/focus-manager.h>
-#include <dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h>
-#include <dali/integration-api/debug.h>
+#include <dali-toolkit/public-api/focus-manager/accessibility-focus-manager.h>
+#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
 
 namespace Dali
 {
@@ -43,16 +46,16 @@ namespace Toolkit
 namespace Internal
 {
 
-namespace // unnamed namespace
+namespace // Unnamed namespace
 {
 
 #if defined(DEBUG_ENABLED)
 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_KEYBOARD_FOCUS_MANAGER");
 #endif
 
-const std::string IS_FOCUS_GROUP_PROPERTY_NAME("is-keyboard-focus-group"); // This property will be replaced by a flag in Control.
+const char* const IS_FOCUS_GROUP_PROPERTY_NAME = "is-keyboard-focus-group"; // This property will be replaced by a flag in Control.
 
-const char* FOCUS_BORDER_IMAGE_PATH = DALI_IMAGE_DIR "keyboard_focus.png";
+const char* const FOCUS_BORDER_IMAGE_PATH = DALI_IMAGE_DIR "keyboard_focus.png";
 const Vector4 FOCUS_BORDER_IMAGE_BORDER = Vector4(7.0f, 7.0f, 7.0f, 7.0f);
 
 BaseHandle Create()
@@ -72,7 +75,15 @@ BaseHandle Create()
 
   return handle;
 }
-TypeRegistration KEYBOARD_FOCUS_MANAGER_TYPE( typeid(Dali::Toolkit::KeyboardFocusManager), typeid(Dali::BaseHandle), Create, true /* Create instance at startup */ );
+
+DALI_TYPE_REGISTRATION_BEGIN_CREATE( Toolkit::KeyboardFocusManager, Dali::BaseHandle, Create, true )
+
+DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-pre-focus-change",        SIGNAL_PRE_FOCUS_CHANGE        )
+DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-focus-changed",           SIGNAL_FOCUS_CHANGED           )
+DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-focus-group-changed",     SIGNAL_FOCUS_GROUP_CHANGED     )
+DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-focused-actor-activated", SIGNAL_FOCUSED_ACTOR_ACTIVATED )
+
+DALI_TYPE_REGISTRATION_END()
 
 } // unnamed namespace
 
@@ -157,10 +168,6 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(const unsigned int actorID)
       // Save the current focused actor
       mCurrentFocusActor = actorID;
 
-      // Move the accessibility focus to the same actor
-//      Toolkit::FocusManager focusManager = Toolkit::FocusManager::Get();
-//      focusManager.SetCurrentFocusActor(actor);
-
       DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] SUCCEED\n", __FUNCTION__, __LINE__);
       return true;
     }
@@ -184,7 +191,7 @@ Actor KeyboardFocusManager::GetCurrentFocusGroup()
 bool KeyboardFocusManager::IsLayoutControl(Actor actor) const
 {
   Toolkit::Control control = Toolkit::Control::DownCast(actor);
-  return control && control.GetImplementation().IsKeyboardNavigationSupported();
+  return control && GetImplementation( control ).IsKeyboardNavigationSupported();
 }
 
 Toolkit::Control KeyboardFocusManager::GetParentLayoutControl(Actor actor) const
@@ -205,7 +212,7 @@ Toolkit::Control KeyboardFocusManager::GetParentLayoutControl(Actor actor) const
   return Toolkit::Control::DownCast(parent);
 }
 
-bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocusNavigationDirection direction)
+bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction)
 {
   Actor currentFocusActor = GetCurrentFocusActor();
 
@@ -246,10 +253,10 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocusNavigationDi
   return succeed;
 }
 
-bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control control, Actor actor, Toolkit::Control::KeyboardFocusNavigationDirection direction)
+bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control control, Actor actor, Toolkit::Control::KeyboardFocus::Direction direction)
 {
   // Ask the control for the next actor to focus
-  Actor nextFocusableActor = control.GetImplementation().GetNextKeyboardFocusableActor(actor, direction, mFocusGroupLoopEnabled);
+  Actor nextFocusableActor = GetImplementation( control ).GetNextKeyboardFocusableActor(actor, direction, mFocusGroupLoopEnabled);
   if(nextFocusableActor)
   {
     if(!nextFocusableActor.IsKeyboardFocusable())
@@ -288,7 +295,7 @@ bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control contr
             // If the application hasn't changed our proposed actor, we informs the layout control we will
             // move the focus to what the control returns. The control might wish to perform some actions
             // before the focus is actually moved.
-            control.GetImplementation().OnKeyboardFocusChangeCommitted(committedFocusActor);
+            GetImplementation( control ).OnKeyboardFocusChangeCommitted( committedFocusActor );
           }
 
           return SetCurrentFocusActor(committedFocusActor);
@@ -318,7 +325,7 @@ bool KeyboardFocusManager::DoMoveFocusToNextFocusGroup(bool forward)
   {
     // If the current focus group has a parent layout control, we can probably automatically
     // move the focus to the next focus group in the forward or backward direction.
-    Toolkit::Control::KeyboardFocusNavigationDirection direction = forward ? Toolkit::Control::Right : Toolkit::Control::Left;
+    Toolkit::Control::KeyboardFocus::Direction direction = forward ? Toolkit::Control::KeyboardFocus::RIGHT : Toolkit::Control::KeyboardFocus::LEFT;
     succeed = DoMoveFocusWithinLayoutControl(parentLayoutControl, GetCurrentFocusActor(), direction);
     parentLayoutControl = GetParentLayoutControl(parentLayoutControl);
   }
@@ -340,7 +347,7 @@ void KeyboardFocusManager::DoActivate(Actor actor)
     if(control)
     {
       // Notify the control that it is activated
-      control.GetImplementation().Activate();
+      GetImplementation( control ).AccessibilityActivate();
     }
 
     // Send notification for the activation of focused actor
@@ -390,7 +397,7 @@ void KeyboardFocusManager::SetAsFocusGroup(Actor actor, bool isFocusGroup)
     Property::Index propertyIsFocusGroup = actor.GetPropertyIndex(IS_FOCUS_GROUP_PROPERTY_NAME);
     if(propertyIsFocusGroup == Property::INVALID_INDEX)
     {
-      actor.RegisterProperty(IS_FOCUS_GROUP_PROPERTY_NAME, isFocusGroup);
+      actor.RegisterProperty(IS_FOCUS_GROUP_PROPERTY_NAME, isFocusGroup, Property::READ_WRITE );
     }
     else
     {
@@ -458,7 +465,7 @@ Actor KeyboardFocusManager::GetFocusIndicatorActor()
 void KeyboardFocusManager::CreateDefaultFocusIndicatorActor()
 {
   // Create a focus indicator actor shared by all the keyboard focusable actors
-  Image borderImage = Image::New(FOCUS_BORDER_IMAGE_PATH);
+  Image borderImage = ResourceImage::New(FOCUS_BORDER_IMAGE_PATH);
 
   ImageActor focusIndicator = ImageActor::New(borderImage);
   focusIndicator.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
@@ -467,10 +474,7 @@ void KeyboardFocusManager::CreateDefaultFocusIndicatorActor()
   focusIndicator.SetPosition(Vector3(0.0f, 0.0f, 1.0f));
 
   // Apply size constraint to the focus indicator
-  Constraint constraint = Constraint::New<Vector3>(Actor::SIZE,
-                                                   ParentSource(Actor::SIZE),
-                                                   EqualToConstraint());
-  focusIndicator.ApplyConstraint(constraint);
+  focusIndicator.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
 
   SetFocusIndicatorActor(focusIndicator);
 }
@@ -514,7 +518,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
   AccessibilityManager accessibilityManager = AccessibilityManager::Get();
   bool isAccessibilityEnabled = accessibilityManager.IsEnabled();
 
-  Toolkit::FocusManager accessibilityFocusManager = Toolkit::FocusManager::Get();
+  Toolkit::AccessibilityFocusManager accessibilityFocusManager = Toolkit::AccessibilityFocusManager::Get();
 
   std::string keyName = event.keyPressedName;
 
@@ -534,7 +538,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
         else
         {
           // Move the focus towards left
-          MoveFocus(Toolkit::Control::Left);
+          MoveFocus(Toolkit::Control::KeyboardFocus::LEFT);
         }
 
         isFocusStartableKey = true;
@@ -557,7 +561,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
         else
         {
           // Move the focus towards right
-          MoveFocus(Toolkit::Control::Right);
+          MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
         }
       }
       else
@@ -578,7 +582,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards up
-        MoveFocus(Toolkit::Control::Up);
+        MoveFocus(Toolkit::Control::KeyboardFocus::UP);
       }
 
       isFocusStartableKey = true;
@@ -593,7 +597,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards down
-        MoveFocus(Toolkit::Control::Down);
+        MoveFocus(Toolkit::Control::KeyboardFocus::DOWN);
       }
 
       isFocusStartableKey = true;
@@ -679,7 +683,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     {
       // No actor is focused but keyboard focus is activated by the key press
       // Let's try to move the initial focus
-      MoveFocus(Toolkit::Control::Right);
+      MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
     }
     else if(mFocusIndicatorActor)
     {
@@ -720,21 +724,21 @@ bool KeyboardFocusManager::DoConnectSignal( BaseObject* object, ConnectionTracke
   Dali::BaseHandle handle( object );
 
   bool connected( true );
-  KeyboardFocusManager* manager = dynamic_cast<KeyboardFocusManager*>(object);
+  KeyboardFocusManager* manager = dynamic_cast<KeyboardFocusManager*>( object );
 
-  if( Dali::Toolkit::KeyboardFocusManager::SIGNAL_PRE_FOCUS_CHANGE == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_PRE_FOCUS_CHANGE ) )
   {
     manager->PreFocusChangeSignal().Connect( tracker, functor );
   }
-  if( Dali::Toolkit::KeyboardFocusManager::SIGNAL_FOCUS_CHANGED == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_CHANGED ) )
   {
     manager->FocusChangedSignal().Connect( tracker, functor );
   }
-  if( Dali::Toolkit::KeyboardFocusManager::SIGNAL_FOCUS_GROUP_CHANGED == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_GROUP_CHANGED ) )
   {
     manager->FocusGroupChangedSignal().Connect( tracker, functor );
   }
-  else if( Dali::Toolkit::KeyboardFocusManager::SIGNAL_FOCUSED_ACTOR_ACTIVATED== signalName )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUSED_ACTOR_ACTIVATED ) )
   {
     manager->FocusedActorActivatedSignal().Connect( tracker, functor );
   }