(KeyboardFocusManager) Fixed ConnectSignal handling & SVACE error
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.cpp
index 2a52cff..54d8afa 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -26,6 +26,7 @@
 #include <dali/public-api/animation/constraints.h>
 #include <dali/public-api/common/stage.h>
 #include <dali/public-api/events/key-event.h>
+#include <dali/public-api/events/touch-data.h>
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
 #include <dali/public-api/images/resource-image.h>
@@ -108,19 +109,17 @@ Toolkit::KeyboardFocusManager KeyboardFocusManager::Get()
 
 KeyboardFocusManager::KeyboardFocusManager()
 : mCurrentFocusActor(0),
-  mFocusIndicatorActor(Actor()),
+  mFocusIndicatorActor(),
   mFocusGroupLoopEnabled(false),
   mIsKeyboardFocusEnabled(false),
   mIsFocusIndicatorEnabled(false),
   mIsWaitingKeyboardFocusChangeCommit(false),
   mSlotDelegate(this)
 {
-  CreateDefaultFocusIndicatorActor();
-
   OnPhysicalKeyboardStatusChanged(PhysicalKeyboard::Get());
 
   Toolkit::KeyInputFocusManager::Get().UnhandledKeyEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnKeyEvent);
-  Stage::GetCurrent().TouchedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnTouched);
+  Stage::GetCurrent().TouchSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
   PhysicalKeyboard::Get().StatusChangedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnPhysicalKeyboardStatusChanged);
 }
 
@@ -151,10 +150,7 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor( const unsigned int actorID )
   {
     mIsFocusIndicatorEnabled = true;
     // Draw the focus indicator upon the focused actor
-    if( mFocusIndicatorActor )
-    {
-      actor.Add( mFocusIndicatorActor );
-    }
+    actor.Add( GetFocusIndicatorActor() );
 
     // Send notification for the change of focus actor
     if( !mFocusChangedSignal.Empty() )
@@ -452,19 +448,17 @@ void KeyboardFocusManager::SetFocusIndicatorActor(Actor indicator)
 
 Actor KeyboardFocusManager::GetFocusIndicatorActor()
 {
-  return mFocusIndicatorActor;
-}
-
-void KeyboardFocusManager::CreateDefaultFocusIndicatorActor()
-{
-  // Create a focus indicator actor shared by all the keyboard focusable actors
-  Toolkit::ImageView focusIndicator = Toolkit::ImageView::New(FOCUS_BORDER_IMAGE_PATH);
-  focusIndicator.SetParentOrigin( ParentOrigin::CENTER );
+  if( ! mFocusIndicatorActor )
+  {
+    // Create the default if it hasn't been set and one that's shared by all the keyboard focusable actors
+    mFocusIndicatorActor = Toolkit::ImageView::New( FOCUS_BORDER_IMAGE_PATH );
+    mFocusIndicatorActor.SetParentOrigin( ParentOrigin::CENTER );
 
-  // Apply size constraint to the focus indicator
-  focusIndicator.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+    // Apply size constraint to the focus indicator
+    mFocusIndicatorActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+  }
 
-  SetFocusIndicatorActor(focusIndicator);
+  return mFocusIndicatorActor;
 }
 
 void KeyboardFocusManager::OnPhysicalKeyboardStatusChanged(PhysicalKeyboard keyboard)
@@ -477,10 +471,7 @@ void KeyboardFocusManager::OnPhysicalKeyboardStatusChanged(PhysicalKeyboard keyb
     Actor actor = GetCurrentFocusActor();
     if(actor)
     {
-      if(mFocusIndicatorActor)
-      {
-        actor.Add(mFocusIndicatorActor);
-      }
+      actor.Add( GetFocusIndicatorActor() );
     }
     mIsFocusIndicatorEnabled = true;
   }
@@ -488,9 +479,9 @@ void KeyboardFocusManager::OnPhysicalKeyboardStatusChanged(PhysicalKeyboard keyb
   {
     // Hide indicator when keyboard focus turned off
     Actor actor = GetCurrentFocusActor();
-    if(actor)
+    if( actor && mFocusIndicatorActor )
     {
-      actor.Remove(mFocusIndicatorActor);
+      actor.Remove( mFocusIndicatorActor );
     }
     mIsFocusIndicatorEnabled = false;
   }
@@ -667,25 +658,25 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
   if(isFocusStartableKey && mIsFocusIndicatorEnabled && !isAccessibilityEnabled)
   {
     Actor actor = GetCurrentFocusActor();
-    if( !actor )
+    if( actor )
+    {
+      // Make sure the focused actor is highlighted
+      actor.Add( GetFocusIndicatorActor() );
+    }
+    else
     {
       // No actor is focused but keyboard focus is activated by the key press
       // Let's try to move the initial focus
       MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
     }
-    else if(mFocusIndicatorActor)
-    {
-      // Make sure the focused actor is highlighted
-      actor.Add(mFocusIndicatorActor);
-    }
   }
 }
 
-void KeyboardFocusManager::OnTouched(const TouchEvent& touchEvent)
+void KeyboardFocusManager::OnTouch(const TouchData& touch)
 {
   // Clear the focus when user touch the screen.
   // We only do this on a Down event, otherwise the clear action may override a manually focused actor.
-  if( ( touchEvent.GetPointCount() < 1 ) || ( touchEvent.GetPoint( 0 ).state == TouchPoint::Down ) )
+  if( ( touch.GetPointCount() < 1 ) || ( touch.GetState( 0 ) == PointState::DOWN ) )
   {
     ClearFocus();
   }
@@ -716,17 +707,17 @@ bool KeyboardFocusManager::DoConnectSignal( BaseObject* object, ConnectionTracke
   Dali::BaseHandle handle( object );
 
   bool connected( true );
-  KeyboardFocusManager* manager = dynamic_cast<KeyboardFocusManager*>( object );
+  KeyboardFocusManager* manager = static_cast< KeyboardFocusManager* >( object ); // TypeRegistry guarantees that this is the correct type.
 
   if( 0 == strcmp( signalName.c_str(), SIGNAL_PRE_FOCUS_CHANGE ) )
   {
     manager->PreFocusChangeSignal().Connect( tracker, functor );
   }
-  if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_CHANGED ) )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_CHANGED ) )
   {
     manager->FocusChangedSignal().Connect( tracker, functor );
   }
-  if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_GROUP_CHANGED ) )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_GROUP_CHANGED ) )
   {
     manager->FocusGroupChangedSignal().Connect( tracker, functor );
   }