Changes after TouchedSignal changes
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.cpp
index 49d751d..5092cfe 100644 (file)
@@ -146,7 +146,7 @@ void KeyboardFocusManager::OnAdaptorInit()
     for( auto iter = sceneHolders.begin(); iter != sceneHolders.end(); ++iter )
     {
       ( *iter ).KeyEventSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnKeyEvent );
-      ( *iter ).TouchSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
+      ( *iter ).TouchedSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
       Dali::Window window = DevelWindow::DownCast( *iter );
       if( window )
       {
@@ -162,7 +162,7 @@ void KeyboardFocusManager::OnAdaptorInit()
 void KeyboardFocusManager::OnSceneHolderCreated( Dali::Integration::SceneHolder& sceneHolder )
 {
   sceneHolder.KeyEventSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnKeyEvent );
-  sceneHolder.TouchSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
+  sceneHolder.TouchedSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
   Dali::Window window = DevelWindow::DownCast( sceneHolder );
   if( window )
   {
@@ -760,7 +760,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 
   bool isFocusStartableKey = false;
 
-  if(event.GetState() == KeyEvent::Down)
+  if(event.GetState() == KeyEvent::DOWN)
   {
     if (keyName == "Left")
     {
@@ -913,7 +913,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     {
     }
   }
-  else if(event.GetState() == KeyEvent::Up)
+  else if(event.GetState() == KeyEvent::UP)
   {
     if (keyName == "Return")
     {