+ mFocusChangedSignal.Emit(currentFocusedActor, actor);
+ }
+
+ Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast(currentFocusedActor);
+ if( currentlyFocusedControl )
+ {
+ // Do we need it to remember if it was previously DISABLED?
+ currentlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::NORMAL );
+ currentlyFocusedControl.ClearKeyInputFocus();