Fix the wrong focus indicator position after dismissing popup
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.cpp
index 989997b..29073b7 100644 (file)
@@ -118,17 +118,14 @@ KeyboardFocusManager::KeyboardFocusManager()
   mCurrentFocusActor( 0 ),
   mFocusIndicatorActor(),
   mFocusGroupLoopEnabled( false ),
-  mIsKeyboardFocusEnabled( false ),
   mIsFocusIndicatorEnabled( false ),
   mIsWaitingKeyboardFocusChangeCommit( false ),
   mFocusHistory(),
   mSlotDelegate( this )
 {
-  OnPhysicalKeyboardStatusChanged(PhysicalKeyboard::Get());
-
+  // TODO: Get FocusIndicatorEnable constant from stylesheet to set mIsFocusIndicatorEnabled.
   Toolkit::KeyInputFocusManager::Get().UnhandledKeyEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnKeyEvent);
   Stage::GetCurrent().TouchSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
-  PhysicalKeyboard::Get().StatusChangedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnPhysicalKeyboardStatusChanged);
 }
 
 KeyboardFocusManager::~KeyboardFocusManager()
@@ -139,26 +136,17 @@ bool KeyboardFocusManager::SetCurrentFocusActor( Actor actor )
 {
   DALI_ASSERT_DEBUG( !mIsWaitingKeyboardFocusChangeCommit && "Calling this function in the PreFocusChangeSignal callback?" );
 
-  if( actor )
-  {
-    return DoSetCurrentFocusActor( actor.GetId() );
-  }
-
-  return false;
+  return DoSetCurrentFocusActor( actor );
 }
 
-bool KeyboardFocusManager::DoSetCurrentFocusActor( const unsigned int actorID )
+bool KeyboardFocusManager::DoSetCurrentFocusActor( Actor actor )
 {
-  Actor rootActor = Stage::GetCurrent().GetRootLayer();
-  Actor actor = rootActor.FindChildById( actorID );
   bool success = false;
 
   // Check whether the actor is in the stage and is keyboard focusable.
   if( actor && actor.IsKeyboardFocusable() )
   {
-    mIsFocusIndicatorEnabled = true;
-    // Draw the focus indicator upon the focused actor when PhysicalKeyboard is attached
-    if( mIsKeyboardFocusEnabled )
+    if( mIsFocusIndicatorEnabled )
     {
       actor.Add( GetFocusIndicatorActor() );
     }
@@ -175,17 +163,19 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor( const unsigned int actorID )
     {
       // Do we need it to remember if it was previously DISABLED?
       currentlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::NORMAL );
+      currentlyFocusedControl.ClearKeyInputFocus();
     }
 
     DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] Focus Changed\n", __FUNCTION__, __LINE__);
 
     // Save the current focused actor
-    mCurrentFocusActor = actorID;
+    mCurrentFocusActor = actor.GetId();
 
     Toolkit::Control newlyFocusedControl = Toolkit::Control::DownCast(actor);
     if( newlyFocusedControl )
     {
       newlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::FOCUSED );
+      newlyFocusedControl.SetKeyInputFocus();
     }
 
     // Push Current Focused Actor to FocusHistory
@@ -437,6 +427,7 @@ void KeyboardFocusManager::ClearFocus()
     if( currentlyFocusedControl )
     {
       currentlyFocusedControl.SetProperty( DevelControl::Property::STATE, DevelControl::NORMAL );
+      currentlyFocusedControl.ClearKeyInputFocus();
     }
   }
 
@@ -520,48 +511,20 @@ Actor KeyboardFocusManager::GetFocusIndicatorActor()
   {
     // Create the default if it hasn't been set and one that's shared by all the keyboard focusable actors
     mFocusIndicatorActor = Toolkit::ImageView::New( FOCUS_BORDER_IMAGE_PATH );
-    mFocusIndicatorActor.SetParentOrigin( ParentOrigin::CENTER );
 
     // Apply size constraint to the focus indicator
     mFocusIndicatorActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
   }
 
-  return mFocusIndicatorActor;
-}
-
-void KeyboardFocusManager::OnPhysicalKeyboardStatusChanged(PhysicalKeyboard keyboard)
-{
-  mIsKeyboardFocusEnabled = keyboard.IsAttached();
+  mFocusIndicatorActor.SetParentOrigin( ParentOrigin::CENTER );
+  mFocusIndicatorActor.SetAnchorPoint( AnchorPoint::CENTER );
+  mFocusIndicatorActor.SetPosition(0.0f, 0.0f);
 
-  if(mIsKeyboardFocusEnabled)
-  {
-    // Show indicator when keyboard focus turned on if there is focused actor.
-    Actor actor = GetCurrentFocusActor();
-    if(actor)
-    {
-      actor.Add( GetFocusIndicatorActor() );
-    }
-    mIsFocusIndicatorEnabled = true;
-  }
-  else
-  {
-    // Hide indicator when keyboard focus turned off
-    Actor actor = GetCurrentFocusActor();
-    if( actor && mFocusIndicatorActor )
-    {
-      actor.Remove( mFocusIndicatorActor );
-    }
-    mIsFocusIndicatorEnabled = false;
-  }
+  return mFocusIndicatorActor;
 }
 
 void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 {
-  if(!mIsKeyboardFocusEnabled)
-  {
-    return;
-  }
-
   AccessibilityAdaptor accessibilityAdaptor = AccessibilityAdaptor::Get();
   bool isAccessibilityEnabled = accessibilityAdaptor.IsEnabled();