Give focus and input focus at the same time
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.cpp
index b054f2d..21a0349 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // EXTERNAL INCLUDES
 #include <cstring> // for strcmp
 #include <dali/public-api/actors/layer.h>
-#include <dali/public-api/adaptor-framework/accessibility-manager.h>
-#include <dali/public-api/adaptor-framework/singleton-service.h>
+#include <dali/devel-api/adaptor-framework/accessibility-adaptor.h>
+#include <dali/devel-api/adaptor-framework/singleton-service.h>
 #include <dali/public-api/animation/constraints.h>
 #include <dali/public-api/common/stage.h>
 #include <dali/public-api/events/key-event.h>
+#include <dali/public-api/events/touch-data.h>
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
 #include <dali/public-api/images/resource-image.h>
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/control.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/focus-manager/focus-manager.h>
-#include <dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
+#include <dali-toolkit/public-api/accessibility-manager/accessibility-manager.h>
+#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
 
 namespace Dali
 {
@@ -53,10 +56,9 @@ namespace // Unnamed namespace
 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_KEYBOARD_FOCUS_MANAGER");
 #endif
 
-const char* const IS_FOCUS_GROUP_PROPERTY_NAME = "is-keyboard-focus-group"; // This property will be replaced by a flag in Control.
+const char* const IS_FOCUS_GROUP_PROPERTY_NAME = "isKeyboardFocusGroup"; // This property will be replaced by a flag in Control.
 
-const char* const FOCUS_BORDER_IMAGE_PATH = DALI_IMAGE_DIR "keyboard_focus.png";
-const Vector4 FOCUS_BORDER_IMAGE_BORDER = Vector4(7.0f, 7.0f, 7.0f, 7.0f);
+const char* const FOCUS_BORDER_IMAGE_PATH = DALI_IMAGE_DIR "keyboard_focus.9.png";
 
 BaseHandle Create()
 {
@@ -78,13 +80,15 @@ BaseHandle Create()
 
 DALI_TYPE_REGISTRATION_BEGIN_CREATE( Toolkit::KeyboardFocusManager, Dali::BaseHandle, Create, true )
 
-DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-pre-focus-change",        SIGNAL_PRE_FOCUS_CHANGE        )
-DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-focus-changed",           SIGNAL_FOCUS_CHANGED           )
-DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-focus-group-changed",     SIGNAL_FOCUS_GROUP_CHANGED     )
-DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboard-focused-actor-activated", SIGNAL_FOCUSED_ACTOR_ACTIVATED )
+DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboardPreFocusChange",           SIGNAL_PRE_FOCUS_CHANGE )
+DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboardFocusChanged",             SIGNAL_FOCUS_CHANGED )
+DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboardFocusGroupChanged",        SIGNAL_FOCUS_GROUP_CHANGED )
+DALI_SIGNAL_REGISTRATION( Toolkit, KeyboardFocusManager, "keyboardFocusedActorEnterKey",     SIGNAL_FOCUSED_ACTOR_ENTER_KEY )
 
 DALI_TYPE_REGISTRATION_END()
 
+const unsigned int MAX_HISTORY_AMOUNT = 30; ///< Max length of focus history stack
+
 } // unnamed namespace
 
 Toolkit::KeyboardFocusManager KeyboardFocusManager::Get()
@@ -107,78 +111,99 @@ Toolkit::KeyboardFocusManager KeyboardFocusManager::Get()
 }
 
 KeyboardFocusManager::KeyboardFocusManager()
-: mCurrentFocusActor(0),
-  mFocusIndicatorActor(Actor()),
-  mFocusGroupLoopEnabled(false),
-  mIsKeyboardFocusEnabled(false),
-  mIsFocusIndicatorEnabled(false),
-  mIsWaitingKeyboardFocusChangeCommit(false),
-  mSlotDelegate(this)
-{
-  CreateDefaultFocusIndicatorActor();
-
-  OnPhysicalKeyboardStatusChanged(PhysicalKeyboard::Get());
-
+: mPreFocusChangeSignal(),
+  mFocusChangedSignal(),
+  mFocusGroupChangedSignal(),
+  mFocusedActorEnterKeySignal(),
+  mCurrentFocusActor( 0 ),
+  mFocusIndicatorActor(),
+  mFocusGroupLoopEnabled( false ),
+  mIsFocusIndicatorEnabled( false ),
+  mIsWaitingKeyboardFocusChangeCommit( false ),
+  mFocusHistory(),
+  mSlotDelegate( this )
+{
+  // TODO: Get FocusIndicatorEnable constant from stylesheet to set mIsFocusIndicatorEnabled.
   Toolkit::KeyInputFocusManager::Get().UnhandledKeyEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnKeyEvent);
-  Stage::GetCurrent().TouchedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnTouched);
-  PhysicalKeyboard::Get().StatusChangedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnPhysicalKeyboardStatusChanged);
+  Stage::GetCurrent().TouchSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
 }
 
 KeyboardFocusManager::~KeyboardFocusManager()
 {
 }
 
-bool KeyboardFocusManager::SetCurrentFocusActor(Actor actor)
+bool KeyboardFocusManager::SetCurrentFocusActor( Actor actor )
 {
   DALI_ASSERT_DEBUG( !mIsWaitingKeyboardFocusChangeCommit && "Calling this function in the PreFocusChangeSignal callback?" );
 
-  if(actor)
+  if( actor )
   {
-    return DoSetCurrentFocusActor(actor.GetId());
+    return DoSetCurrentFocusActor( actor.GetId() );
   }
 
   return false;
 }
 
-bool KeyboardFocusManager::DoSetCurrentFocusActor(const unsigned int actorID)
+bool KeyboardFocusManager::DoSetCurrentFocusActor( const unsigned int actorID )
 {
   Actor rootActor = Stage::GetCurrent().GetRootLayer();
-  Actor actor = rootActor.FindChildById(actorID);
+  Actor actor = rootActor.FindChildById( actorID );
+  bool success = false;
 
-  // Check whether the actor is in the stage
-  if(actor)
+  // Check whether the actor is in the stage and is keyboard focusable.
+  if( actor && actor.IsKeyboardFocusable() )
   {
-    // Set the focus only when the actor is keyboard focusable
-    if(actor.IsKeyboardFocusable())
+    if( mIsFocusIndicatorEnabled )
     {
-      // Draw the focus indicator upon the focused actor
-      if(mIsFocusIndicatorEnabled && mFocusIndicatorActor)
-      {
-        actor.Add(mFocusIndicatorActor);
-      }
+      actor.Add( GetFocusIndicatorActor() );
+    }
+    // Send notification for the change of focus actor
+    Actor currentFocusedActor = GetCurrentFocusActor();
 
-      // Send notification for the change of focus actor
-      if( !mFocusChangedSignal.Empty() )
-      {
-        mFocusChangedSignal.Emit(GetCurrentFocusActor(), actor);
-      }
+    if( !mFocusChangedSignal.Empty() )
+    {
+      mFocusChangedSignal.Emit(currentFocusedActor, actor);
+    }
+
+    Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast(currentFocusedActor);
+    if( currentlyFocusedControl )
+    {
+      // Do we need it to remember if it was previously DISABLED?
+      currentlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::NORMAL );
+      currentlyFocusedControl.ClearKeyInputFocus();
+    }
 
-      DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] Focus Changed\n", __FUNCTION__, __LINE__);
+    DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] Focus Changed\n", __FUNCTION__, __LINE__);
 
-      // Save the current focused actor
-      mCurrentFocusActor = actorID;
+    // Save the current focused actor
+    mCurrentFocusActor = actorID;
+
+    Toolkit::Control newlyFocusedControl = Toolkit::Control::DownCast(actor);
+    if( newlyFocusedControl )
+    {
+      newlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::FOCUSED );
+      newlyFocusedControl.SetKeyInputFocus();
+    }
 
-      // Move the accessibility focus to the same actor
-//      Toolkit::FocusManager focusManager = Toolkit::FocusManager::Get();
-//      focusManager.SetCurrentFocusActor(actor);
+    // Push Current Focused Actor to FocusHistory
+    mFocusHistory.PushBack( &actor.GetBaseObject() );
 
-      DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] SUCCEED\n", __FUNCTION__, __LINE__);
-      return true;
+    // Delete first element before add new element when Stack is full.
+    if( mFocusHistory.Count() > MAX_HISTORY_AMOUNT )
+    {
+       FocusStackIterator beginPos = mFocusHistory.Begin();
+       mFocusHistory.Erase( beginPos );
     }
+
+    DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] SUCCEED\n", __FUNCTION__, __LINE__);
+    success = true;
+  }
+  else
+  {
+    DALI_LOG_WARNING("[%s:%d] FAILED\n", __FUNCTION__, __LINE__);
   }
 
-  DALI_LOG_WARNING("[%s:%d] FAILED\n", __FUNCTION__, __LINE__);
-  return false;
+  return success;
 }
 
 Actor KeyboardFocusManager::GetCurrentFocusActor()
@@ -192,10 +217,37 @@ Actor KeyboardFocusManager::GetCurrentFocusGroup()
   return GetFocusGroup(GetCurrentFocusActor());
 }
 
+void KeyboardFocusManager::MoveFocusBackward()
+{
+  // Find Pre Focused Actor when the list size is more than 1
+  if( mFocusHistory.Count() > 1 )
+  {
+    // Delete current focused actor in history
+    FocusStackIterator endPos = mFocusHistory.End();
+    endPos = mFocusHistory.Erase( --endPos );
+
+    // If pre-focused actors are not on stage, remove them in stack
+    while( !Dali::Actor::DownCast(BaseHandle(mFocusHistory[ mFocusHistory.Count() - 1 ])).OnStage() )
+    {
+      endPos = mFocusHistory.Erase( --endPos );
+    }
+
+    // Get pre focused actor
+    BaseObject* object = mFocusHistory[ mFocusHistory.Count() - 1 ];
+    BaseHandle handle( object );
+    Actor preFocusedActor = Dali::Actor::DownCast( handle );
+
+    // Delete pre focused actor in history because it will pushed again by SetCurrentFocusActor()
+    mFocusHistory.Erase( --endPos );
+
+    SetCurrentFocusActor( preFocusedActor );
+ }
+}
+
 bool KeyboardFocusManager::IsLayoutControl(Actor actor) const
 {
   Toolkit::Control control = Toolkit::Control::DownCast(actor);
-  return control && control.GetImplementation().IsKeyboardNavigationSupported();
+  return control && GetImplementation( control ).IsKeyboardNavigationSupported();
 }
 
 Toolkit::Control KeyboardFocusManager::GetParentLayoutControl(Actor actor) const
@@ -216,7 +268,7 @@ Toolkit::Control KeyboardFocusManager::GetParentLayoutControl(Actor actor) const
   return Toolkit::Control::DownCast(parent);
 }
 
-bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocusNavigationDirection direction)
+bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction)
 {
   Actor currentFocusActor = GetCurrentFocusActor();
 
@@ -257,10 +309,10 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocusNavigationDi
   return succeed;
 }
 
-bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control control, Actor actor, Toolkit::Control::KeyboardFocusNavigationDirection direction)
+bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control control, Actor actor, Toolkit::Control::KeyboardFocus::Direction direction)
 {
   // Ask the control for the next actor to focus
-  Actor nextFocusableActor = control.GetImplementation().GetNextKeyboardFocusableActor(actor, direction, mFocusGroupLoopEnabled);
+  Actor nextFocusableActor = GetImplementation( control ).GetNextKeyboardFocusableActor(actor, direction, mFocusGroupLoopEnabled);
   if(nextFocusableActor)
   {
     if(!nextFocusableActor.IsKeyboardFocusable())
@@ -299,7 +351,7 @@ bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control contr
             // If the application hasn't changed our proposed actor, we informs the layout control we will
             // move the focus to what the control returns. The control might wish to perform some actions
             // before the focus is actually moved.
-            control.GetImplementation().OnKeyboardFocusChangeCommitted(committedFocusActor);
+            GetImplementation( control ).OnKeyboardFocusChangeCommitted( committedFocusActor );
           }
 
           return SetCurrentFocusActor(committedFocusActor);
@@ -329,7 +381,7 @@ bool KeyboardFocusManager::DoMoveFocusToNextFocusGroup(bool forward)
   {
     // If the current focus group has a parent layout control, we can probably automatically
     // move the focus to the next focus group in the forward or backward direction.
-    Toolkit::Control::KeyboardFocusNavigationDirection direction = forward ? Toolkit::Control::Right : Toolkit::Control::Left;
+    Toolkit::Control::KeyboardFocus::Direction direction = forward ? Toolkit::Control::KeyboardFocus::RIGHT : Toolkit::Control::KeyboardFocus::LEFT;
     succeed = DoMoveFocusWithinLayoutControl(parentLayoutControl, GetCurrentFocusActor(), direction);
     parentLayoutControl = GetParentLayoutControl(parentLayoutControl);
   }
@@ -343,21 +395,21 @@ bool KeyboardFocusManager::DoMoveFocusToNextFocusGroup(bool forward)
   return succeed;
 }
 
-void KeyboardFocusManager::DoActivate(Actor actor)
+void KeyboardFocusManager::DoKeyboardEnter(Actor actor)
 {
-  if(actor)
+  if( actor )
   {
-    Toolkit::Control control = Toolkit::Control::DownCast(actor);
-    if(control)
+    Toolkit::Control control = Toolkit::Control::DownCast( actor );
+    if( control )
     {
-      // Notify the control that it is activated
-      control.GetImplementation().Activate();
+      // Notify the control that enter has been pressed on it.
+      GetImplementation( control ).KeyboardEnter();
     }
 
-    // Send notification for the activation of focused actor
-    if( !mFocusedActorActivatedSignal.Empty() )
+    // Send a notification for the actor.
+    if( !mFocusedActorEnterKeySignal.Empty() )
     {
-      mFocusedActorActivatedSignal.Emit(actor);
+      mFocusedActorEnterKeySignal.Emit( actor );
     }
   }
 }
@@ -365,17 +417,24 @@ void KeyboardFocusManager::DoActivate(Actor actor)
 void KeyboardFocusManager::ClearFocus()
 {
   Actor actor = GetCurrentFocusActor();
-  if(actor)
+  if( actor )
   {
-    if(mFocusIndicatorActor)
+    if( mFocusIndicatorActor )
     {
-      actor.Remove(mFocusIndicatorActor);
+      actor.Remove( mFocusIndicatorActor );
     }
 
     // Send notification for the change of focus actor
     if( !mFocusChangedSignal.Empty() )
     {
-      mFocusChangedSignal.Emit(actor, Actor());
+      mFocusChangedSignal.Emit( actor, Actor() );
+    }
+
+    Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast( actor );
+    if( currentlyFocusedControl )
+    {
+      currentlyFocusedControl.SetProperty( DevelControl::Property::STATE, DevelControl::NORMAL );
+      currentlyFocusedControl.ClearKeyInputFocus();
     }
   }
 
@@ -397,16 +456,8 @@ void KeyboardFocusManager::SetAsFocusGroup(Actor actor, bool isFocusGroup)
 {
   if(actor)
   {
-    // Create focus group property if not already created.
-    Property::Index propertyIsFocusGroup = actor.GetPropertyIndex(IS_FOCUS_GROUP_PROPERTY_NAME);
-    if(propertyIsFocusGroup == Property::INVALID_INDEX)
-    {
-      actor.RegisterProperty(IS_FOCUS_GROUP_PROPERTY_NAME, isFocusGroup);
-    }
-    else
-    {
-      actor.SetProperty(propertyIsFocusGroup, isFocusGroup);
-    }
+    // Create/Set focus group property.
+    actor.RegisterProperty( IS_FOCUS_GROUP_PROPERTY_NAME, isFocusGroup, Property::READ_WRITE );
   }
 }
 
@@ -463,66 +514,25 @@ void KeyboardFocusManager::SetFocusIndicatorActor(Actor indicator)
 
 Actor KeyboardFocusManager::GetFocusIndicatorActor()
 {
-  return mFocusIndicatorActor;
-}
-
-void KeyboardFocusManager::CreateDefaultFocusIndicatorActor()
-{
-  // Create a focus indicator actor shared by all the keyboard focusable actors
-  Image borderImage = ResourceImage::New(FOCUS_BORDER_IMAGE_PATH);
-
-  ImageActor focusIndicator = ImageActor::New(borderImage);
-  focusIndicator.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
-  focusIndicator.SetStyle( ImageActor::STYLE_NINE_PATCH );
-  focusIndicator.SetNinePatchBorder(FOCUS_BORDER_IMAGE_BORDER);
-  focusIndicator.SetPosition(Vector3(0.0f, 0.0f, 1.0f));
-
-  // Apply size constraint to the focus indicator
-  focusIndicator.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
-
-  SetFocusIndicatorActor(focusIndicator);
-}
-
-void KeyboardFocusManager::OnPhysicalKeyboardStatusChanged(PhysicalKeyboard keyboard)
-{
-  mIsKeyboardFocusEnabled = keyboard.IsAttached();
-
-  if(mIsKeyboardFocusEnabled)
-  {
-    // Show indicator when keyboard focus turned on if there is focused actor.
-    Actor actor = GetCurrentFocusActor();
-    if(actor)
-    {
-      if(mFocusIndicatorActor)
-      {
-        actor.Add(mFocusIndicatorActor);
-      }
-    }
-    mIsFocusIndicatorEnabled = true;
-  }
-  else
+  if( ! mFocusIndicatorActor )
   {
-    // Hide indicator when keyboard focus turned off
-    Actor actor = GetCurrentFocusActor();
-    if(actor)
-    {
-      actor.Remove(mFocusIndicatorActor);
-    }
-    mIsFocusIndicatorEnabled = false;
+    // Create the default if it hasn't been set and one that's shared by all the keyboard focusable actors
+    mFocusIndicatorActor = Toolkit::ImageView::New( FOCUS_BORDER_IMAGE_PATH );
+    mFocusIndicatorActor.SetParentOrigin( ParentOrigin::CENTER );
+
+    // Apply size constraint to the focus indicator
+    mFocusIndicatorActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
   }
+
+  return mFocusIndicatorActor;
 }
 
 void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 {
-  if(!mIsKeyboardFocusEnabled)
-  {
-    return;
-  }
-
-  AccessibilityManager accessibilityManager = AccessibilityManager::Get();
-  bool isAccessibilityEnabled = accessibilityManager.IsEnabled();
+  AccessibilityAdaptor accessibilityAdaptor = AccessibilityAdaptor::Get();
+  bool isAccessibilityEnabled = accessibilityAdaptor.IsEnabled();
 
-  Toolkit::FocusManager accessibilityFocusManager = Toolkit::FocusManager::Get();
+  Toolkit::AccessibilityManager accessibilityManager = Toolkit::AccessibilityManager::Get();
 
   std::string keyName = event.keyPressedName;
 
@@ -542,7 +552,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
         else
         {
           // Move the focus towards left
-          MoveFocus(Toolkit::Control::Left);
+          MoveFocus(Toolkit::Control::KeyboardFocus::LEFT);
         }
 
         isFocusStartableKey = true;
@@ -550,7 +560,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the accessibility focus backward
-        accessibilityFocusManager.MoveFocusBackward();
+        accessibilityManager.MoveFocusBackward();
       }
     }
     else if (keyName == "Right")
@@ -565,13 +575,13 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
         else
         {
           // Move the focus towards right
-          MoveFocus(Toolkit::Control::Right);
+          MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
         }
       }
       else
       {
         // Move the accessibility focus forward
-        accessibilityFocusManager.MoveFocusForward();
+        accessibilityManager.MoveFocusForward();
       }
 
       isFocusStartableKey = true;
@@ -586,7 +596,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards up
-        MoveFocus(Toolkit::Control::Up);
+        MoveFocus(Toolkit::Control::KeyboardFocus::UP);
       }
 
       isFocusStartableKey = true;
@@ -601,7 +611,37 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // Move the focus towards down
-        MoveFocus(Toolkit::Control::Down);
+        MoveFocus(Toolkit::Control::KeyboardFocus::DOWN);
+      }
+
+      isFocusStartableKey = true;
+    }
+    else if (keyName == "Prior" && !isAccessibilityEnabled)
+    {
+      if(!mIsFocusIndicatorEnabled)
+      {
+        // Show focus indicator
+        mIsFocusIndicatorEnabled = true;
+      }
+      else
+      {
+        // Move the focus towards the previous page
+        MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_UP);
+      }
+
+      isFocusStartableKey = true;
+    }
+    else if (keyName == "Next" && !isAccessibilityEnabled)
+    {
+      if(!mIsFocusIndicatorEnabled)
+      {
+        // Show focus indicator
+        mIsFocusIndicatorEnabled = true;
+      }
+      else
+      {
+        // Move the focus towards the next page
+        MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_DOWN);
       }
 
       isFocusStartableKey = true;
@@ -647,6 +687,9 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     {
       // Emit signal to go back to the previous view???
     }
+    else if (keyName == "Escape" && !isAccessibilityEnabled)
+    {
+    }
   }
   else if(event.state == KeyEvent::Up)
   {
@@ -659,20 +702,20 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       }
       else
       {
-        // Activate the focused actor
+        // The focused actor has enter pressed on it
         Actor actor;
-        if(!isAccessibilityEnabled)
+        if( !isAccessibilityEnabled )
         {
           actor = GetCurrentFocusActor();
         }
         else
         {
-          actor = accessibilityFocusManager.GetCurrentFocusActor();
+          actor = accessibilityManager.GetCurrentFocusActor();
         }
 
-        if(actor)
+        if( actor )
         {
-          DoActivate(actor);
+          DoKeyboardEnter( actor );
         }
       }
 
@@ -683,24 +726,28 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
   if(isFocusStartableKey && mIsFocusIndicatorEnabled && !isAccessibilityEnabled)
   {
     Actor actor = GetCurrentFocusActor();
-    if( !actor )
+    if( actor )
     {
-      // No actor is focused but keyboard focus is activated by the key press
-      // Let's try to move the initial focus
-      MoveFocus(Toolkit::Control::Right);
+      // Make sure the focused actor is highlighted
+      actor.Add( GetFocusIndicatorActor() );
     }
-    else if(mFocusIndicatorActor)
+    else
     {
-      // Make sure the focused actor is highlighted
-      actor.Add(mFocusIndicatorActor);
+      // No actor is focused but keyboard focus is activated by the key press
+      // Let's try to move the initial focus
+      MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
     }
   }
 }
 
-void KeyboardFocusManager::OnTouched(const TouchEvent& touchEvent)
+void KeyboardFocusManager::OnTouch(const TouchData& touch)
 {
-  // Clear the focus when user touch the screen
-  ClearFocus();
+  // Clear the focus when user touch the screen.
+  // We only do this on a Down event, otherwise the clear action may override a manually focused actor.
+  if( ( touch.GetPointCount() < 1 ) || ( touch.GetState( 0 ) == PointState::DOWN ) )
+  {
+    ClearFocus();
+  }
 }
 
 Toolkit::KeyboardFocusManager::PreFocusChangeSignalType& KeyboardFocusManager::PreFocusChangeSignal()
@@ -718,9 +765,9 @@ Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType& KeyboardFocusManager
   return mFocusGroupChangedSignal;
 }
 
-Toolkit::KeyboardFocusManager::FocusedActorActivatedSignalType& KeyboardFocusManager::FocusedActorActivatedSignal()
+Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignalType& KeyboardFocusManager::FocusedActorEnterKeySignal()
 {
-  return mFocusedActorActivatedSignal;
+  return mFocusedActorEnterKeySignal;
 }
 
 bool KeyboardFocusManager::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
@@ -728,23 +775,23 @@ bool KeyboardFocusManager::DoConnectSignal( BaseObject* object, ConnectionTracke
   Dali::BaseHandle handle( object );
 
   bool connected( true );
-  KeyboardFocusManager* manager = dynamic_cast<KeyboardFocusManager*>( object );
+  KeyboardFocusManager* manager = static_cast< KeyboardFocusManager* >( object ); // TypeRegistry guarantees that this is the correct type.
 
   if( 0 == strcmp( signalName.c_str(), SIGNAL_PRE_FOCUS_CHANGE ) )
   {
     manager->PreFocusChangeSignal().Connect( tracker, functor );
   }
-  if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_CHANGED ) )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_CHANGED ) )
   {
     manager->FocusChangedSignal().Connect( tracker, functor );
   }
-  if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_GROUP_CHANGED ) )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_GROUP_CHANGED ) )
   {
     manager->FocusGroupChangedSignal().Connect( tracker, functor );
   }
-  else if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUSED_ACTOR_ACTIVATED ) )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUSED_ACTOR_ENTER_KEY ) )
   {
-    manager->FocusedActorActivatedSignal().Connect( tracker, functor );
+    manager->FocusedActorEnterKeySignal().Connect( tracker, functor );
   }
   else
   {