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Give focus and input focus at the same time
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
focus-manager
/
keyboard-focus-manager-impl.cpp
diff --git
a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp
b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp
index
28d305d
..
21a0349
100644
(file)
--- a/
dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp
+++ b/
dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp
@@
-170,6
+170,7
@@
bool KeyboardFocusManager::DoSetCurrentFocusActor( const unsigned int actorID )
{
// Do we need it to remember if it was previously DISABLED?
currentlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::NORMAL );
{
// Do we need it to remember if it was previously DISABLED?
currentlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::NORMAL );
+ currentlyFocusedControl.ClearKeyInputFocus();
}
DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] Focus Changed\n", __FUNCTION__, __LINE__);
}
DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] Focus Changed\n", __FUNCTION__, __LINE__);
@@
-181,6
+182,7
@@
bool KeyboardFocusManager::DoSetCurrentFocusActor( const unsigned int actorID )
if( newlyFocusedControl )
{
newlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::FOCUSED );
if( newlyFocusedControl )
{
newlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::FOCUSED );
+ newlyFocusedControl.SetKeyInputFocus();
}
// Push Current Focused Actor to FocusHistory
}
// Push Current Focused Actor to FocusHistory
@@
-432,6
+434,7
@@
void KeyboardFocusManager::ClearFocus()
if( currentlyFocusedControl )
{
currentlyFocusedControl.SetProperty( DevelControl::Property::STATE, DevelControl::NORMAL );
if( currentlyFocusedControl )
{
currentlyFocusedControl.SetProperty( DevelControl::Property::STATE, DevelControl::NORMAL );
+ currentlyFocusedControl.ClearKeyInputFocus();
}
}
}
}