#include <dali/public-api/object/property-map.h>
#include <dali/public-api/images/resource-image.h>
#include <dali/integration-api/adaptors/adaptor.h>
+#include <dali/integration-api/adaptors/scene-holder.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
Actor parent;
if(actor)
{
- rootActor = DevelWindow::Get( actor ).GetRootLayer();
+ rootActor = Integration::SceneHolder::Get( actor ).GetRootLayer();
parent = actor.GetParent();
}
if( !nextFocusableActor )
{
- nextFocusableActor = DevelWindow::Get( currentFocusActor ).GetRootLayer().FindChildById( actorId );
+ nextFocusableActor = Integration::SceneHolder::Get( currentFocusActor ).GetRootLayer().FindChildById( actorId );
}
}
}