[AT-SPI] Squashed implementation
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.cpp
index c0fffa0..04c15c4 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // EXTERNAL INCLUDES
 #include <cstring> // for strcmp
 #include <dali/public-api/actors/layer.h>
-#include <dali/devel-api/adaptor-framework/accessibility-adaptor.h>
 #include <dali/devel-api/common/singleton-service.h>
 #include <dali/devel-api/adaptor-framework/lifecycle-controller.h>
 #include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/common/stage.h>
 #include <dali/public-api/events/key-event.h>
-#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
 #include <dali/public-api/object/property-map.h>
-#include <dali/public-api/images/resource-image.h>
 #include <dali/integration-api/debug.h>
 #include <dali/integration-api/adaptor-framework/adaptor.h>
 #include <dali/integration-api/adaptor-framework/scene-holder.h>
 
 // INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
 #include <dali-toolkit/public-api/controls/control.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
-#include <dali-toolkit/public-api/accessibility-manager/accessibility-manager.h>
 #include <dali-toolkit/devel-api/controls/control-devel.h>
 #include <dali-toolkit/public-api/styling/style-manager.h>
 #include <dali-toolkit/devel-api/styling/style-manager-devel.h>
+#include <dali/devel-api/adaptor-framework/accessibility.h>
 
 namespace Dali
 {
@@ -63,7 +61,7 @@ Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_KEY
 
 const char* const IS_FOCUS_GROUP_PROPERTY_NAME = "isKeyboardFocusGroup"; // This property will be replaced by a flag in Control.
 
-const char* const FOCUS_BORDER_IMAGE_PATH = DALI_IMAGE_DIR "keyboard_focus.9.png";
+const char* const FOCUS_BORDER_IMAGE_FILE_NAME = "keyboard_focus.9.png";
 
 BaseHandle Create()
 {
@@ -147,7 +145,7 @@ void KeyboardFocusManager::OnAdaptorInit()
     for( auto iter = sceneHolders.begin(); iter != sceneHolders.end(); ++iter )
     {
       ( *iter ).KeyEventSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnKeyEvent );
-      ( *iter ).TouchSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
+      ( *iter ).TouchedSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
       Dali::Window window = DevelWindow::DownCast( *iter );
       if( window )
       {
@@ -163,7 +161,7 @@ void KeyboardFocusManager::OnAdaptorInit()
 void KeyboardFocusManager::OnSceneHolderCreated( Dali::Integration::SceneHolder& sceneHolder )
 {
   sceneHolder.KeyEventSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnKeyEvent );
-  sceneHolder.TouchSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
+  sceneHolder.TouchedSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
   Dali::Window window = DevelWindow::DownCast( sceneHolder );
   if( window )
   {
@@ -202,7 +200,7 @@ bool KeyboardFocusManager::SetCurrentFocusActor( Actor actor )
 bool KeyboardFocusManager::DoSetCurrentFocusActor( Actor actor )
 {
   bool success = false;
-  if( actor && actor.IsKeyboardFocusable() && actor.OnStage() )
+  if( actor && actor.GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ) && actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
   {
     Integration::SceneHolder currentWindow = Integration::SceneHolder::Get( actor );
 
@@ -226,7 +224,7 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor( Actor actor )
   }
 
   // Check whether the actor is in the stage and is keyboard focusable.
-  if( actor && actor.IsKeyboardFocusable() && actor.OnStage() )
+  if( actor && actor.GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ) && actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
   {
     if( ( mIsFocusIndicatorShown == SHOW ) && ( mEnableFocusIndicator == ENABLE ) )
     {
@@ -300,7 +298,7 @@ Actor KeyboardFocusManager::GetCurrentFocusActor()
 {
   Actor actor = mCurrentFocusActor.GetHandle();
 
-  if( actor && ! actor.OnStage() )
+  if( actor && ! actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
   {
     // If the actor has been removed from the stage, then it should not be focused
     actor.Reset();
@@ -322,7 +320,7 @@ Actor KeyboardFocusManager::GetFocusActorFromCurrentWindow()
     }
   }
 
-  if( actor && ! actor.OnStage() )
+  if( actor && ! actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
   {
     // If the actor has been removed from the window, then the window doesn't have any focused actor
     actor.Reset();
@@ -352,7 +350,7 @@ void KeyboardFocusManager::MoveFocusBackward()
       Actor target = mFocusHistory[ mFocusHistory.size() -1 ].GetHandle();
 
       // Impl of Actor is not null
-      if( target && target.OnStage() )
+      if( target && target.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
       {
         // Delete pre focused actor in history because it will pushed again by SetCurrentFocusActor()
         mFocusHistory.pop_back();
@@ -503,7 +501,7 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction
       }
     }
 
-    if( nextFocusableActor && nextFocusableActor.IsKeyboardFocusable() )
+    if( nextFocusableActor && nextFocusableActor.GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ) )
     {
       // Whether the next focusable actor is a layout control
       if( IsLayoutControl( nextFocusableActor ) )
@@ -529,7 +527,7 @@ bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control contr
   Actor nextFocusableActor = GetImplementation( control ).GetNextKeyboardFocusableActor(actor, direction, mFocusGroupLoopEnabled);
   if(nextFocusableActor)
   {
-    if(!nextFocusableActor.IsKeyboardFocusable())
+    if(!nextFocusableActor.GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ))
     {
       // If the actor is not focusable, ask the same layout control for the next actor to focus
       return DoMoveFocusWithinLayoutControl(control, nextFocusableActor, direction);
@@ -548,7 +546,7 @@ bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control contr
         mIsWaitingKeyboardFocusChangeCommit = false;
       }
 
-      if (committedFocusActor && committedFocusActor.IsKeyboardFocusable())
+      if (committedFocusActor && committedFocusActor.GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ))
       {
         // Whether the commited focusable actor is a layout control
         if(IsLayoutControl(committedFocusActor))
@@ -731,27 +729,23 @@ Actor KeyboardFocusManager::GetFocusIndicatorActor()
   if( ! mFocusIndicatorActor )
   {
     // Create the default if it hasn't been set and one that's shared by all the keyboard focusable actors
-    mFocusIndicatorActor = Toolkit::ImageView::New( FOCUS_BORDER_IMAGE_PATH );
+    const std::string imageDirPath = AssetManager::GetDaliImagePath();
+    mFocusIndicatorActor = Toolkit::ImageView::New( imageDirPath + FOCUS_BORDER_IMAGE_FILE_NAME );
 
     // Apply size constraint to the focus indicator
     mFocusIndicatorActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
   }
 
-  mFocusIndicatorActor.SetParentOrigin( ParentOrigin::CENTER );
-  mFocusIndicatorActor.SetAnchorPoint( AnchorPoint::CENTER );
-  mFocusIndicatorActor.SetPosition(0.0f, 0.0f);
+  mFocusIndicatorActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+  mFocusIndicatorActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+  mFocusIndicatorActor.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 0.0f));
 
   return mFocusIndicatorActor;
 }
 
 void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 {
-  AccessibilityAdaptor accessibilityAdaptor = AccessibilityAdaptor::Get();
-  bool isAccessibilityEnabled = accessibilityAdaptor.IsEnabled();
-
-  Toolkit::AccessibilityManager accessibilityManager = Toolkit::AccessibilityManager::Get();
-
-  std::string keyName = event.keyPressedName;
+  std::string keyName = event.GetKeyName();
 
   if( mIsFocusIndicatorShown == UNKNOWN )
   {
@@ -760,11 +754,11 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 
   bool isFocusStartableKey = false;
 
-  if(event.state == KeyEvent::Down)
+  if(event.GetState() == KeyEvent::DOWN)
   {
     if (keyName == "Left")
     {
-      if(!isAccessibilityEnabled)
+      if(!mIsFocusIndicatorShown)
       {
         if(mIsFocusIndicatorShown == HIDE)
         {
@@ -781,13 +775,15 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       }
       else
       {
-        // Move the accessibility focus backward
-        accessibilityManager.MoveFocusBackward();
+        // Move the focus towards left
+        MoveFocus(Toolkit::Control::KeyboardFocus::LEFT);
       }
+
+      isFocusStartableKey = true;
     }
     else if (keyName == "Right")
     {
-      if(!isAccessibilityEnabled)
+      if(!mIsFocusIndicatorShown)
       {
         if( mIsFocusIndicatorShown == HIDE )
         {
@@ -802,13 +798,13 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       }
       else
       {
-        // Move the accessibility focus forward
-        accessibilityManager.MoveFocusForward();
+        // Move the focus towards right
+        MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
       }
 
       isFocusStartableKey = true;
     }
-    else if (keyName == "Up" && !isAccessibilityEnabled)
+    else if (keyName == "Up")
     {
       if( mIsFocusIndicatorShown == HIDE )
       {
@@ -823,7 +819,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 
       isFocusStartableKey = true;
     }
-    else if (keyName == "Down" && !isAccessibilityEnabled)
+    else if (keyName == "Down")
     {
       if( mIsFocusIndicatorShown == HIDE )
       {
@@ -838,7 +834,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 
       isFocusStartableKey = true;
     }
-    else if (keyName == "Prior" && !isAccessibilityEnabled)
+    else if (keyName == "Prior")
     {
       if( mIsFocusIndicatorShown == HIDE )
       {
@@ -853,7 +849,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 
       isFocusStartableKey = true;
     }
-    else if (keyName == "Next" && !isAccessibilityEnabled)
+    else if (keyName == "Next")
     {
       if( mIsFocusIndicatorShown == HIDE )
       {
@@ -868,7 +864,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 
       isFocusStartableKey = true;
     }
-    else if (keyName == "Tab" && !isAccessibilityEnabled)
+    else if (keyName == "Tab")
     {
       if( mIsFocusIndicatorShown == HIDE )
       {
@@ -884,7 +880,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 
       isFocusStartableKey = true;
     }
-    else if (keyName == "space" && !isAccessibilityEnabled)
+    else if (keyName == "space")
     {
       if( mIsFocusIndicatorShown == HIDE )
       {
@@ -894,7 +890,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 
       isFocusStartableKey = true;
     }
-    else if (keyName == "" && !isAccessibilityEnabled)
+    else if (keyName == "")
     {
       // Check the fake key event for evas-plugin case
       if( mIsFocusIndicatorShown == HIDE )
@@ -905,19 +901,19 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 
       isFocusStartableKey = true;
     }
-    else if (keyName == "Backspace" && !isAccessibilityEnabled)
+    else if (keyName == "Backspace")
     {
       // Emit signal to go back to the previous view???
     }
-    else if (keyName == "Escape" && !isAccessibilityEnabled)
+    else if (keyName == "Escape")
     {
     }
   }
-  else if(event.state == KeyEvent::Up)
+  else if(event.GetState() == KeyEvent::UP)
   {
     if (keyName == "Return")
     {
-      if((mIsFocusIndicatorShown == HIDE) && !isAccessibilityEnabled)
+      if( mIsFocusIndicatorShown == HIDE )
       {
         // Show focus indicator
         mIsFocusIndicatorShown = SHOW;
@@ -925,16 +921,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       else
       {
         // The focused actor has enter pressed on it
-        Actor actor;
-        if( !isAccessibilityEnabled )
-        {
-          actor = GetCurrentFocusActor();
-        }
-        else
-        {
-          actor = accessibilityManager.GetCurrentFocusActor();
-        }
-
+        Actor actor = GetCurrentFocusActor();
         if( actor )
         {
           DoKeyboardEnter( actor );
@@ -945,7 +932,7 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     }
   }
 
-  if(isFocusStartableKey && ( mIsFocusIndicatorShown == SHOW ) && !isAccessibilityEnabled)
+  if( isFocusStartableKey && mIsFocusIndicatorShown == SHOW )
   {
     Actor actor = GetCurrentFocusActor();
     if( actor )
@@ -962,10 +949,11 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       // Let's try to move the initial focus
       MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
     }
+
   }
 }
 
-void KeyboardFocusManager::OnTouch(const TouchData& touch)
+void KeyboardFocusManager::OnTouch(const TouchEvent& touch)
 {
   // if mIsFocusIndicatorShown is UNKNOWN, it means Configuration is not loaded.
   // Try to load configuration.