[AT-SPI] Squashed implementation
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.cpp
index 3653f5f..04c15c4 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // EXTERNAL INCLUDES
 #include <cstring> // for strcmp
 #include <dali/public-api/actors/layer.h>
-#include <dali/devel-api/adaptor-framework/accessibility-adaptor.h>
-#include <dali/devel-api/adaptor-framework/singleton-service.h>
+#include <dali/devel-api/common/singleton-service.h>
+#include <dali/devel-api/adaptor-framework/lifecycle-controller.h>
 #include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/common/stage.h>
 #include <dali/public-api/events/key-event.h>
-#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
 #include <dali/public-api/object/property-map.h>
-#include <dali/public-api/images/resource-image.h>
 #include <dali/integration-api/debug.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
+#include <dali/integration-api/adaptor-framework/scene-holder.h>
 
 // INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
 #include <dali-toolkit/public-api/controls/control.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
-#include <dali-toolkit/public-api/accessibility-manager/accessibility-manager.h>
 #include <dali-toolkit/devel-api/controls/control-devel.h>
 #include <dali-toolkit/public-api/styling/style-manager.h>
 #include <dali-toolkit/devel-api/styling/style-manager-devel.h>
+#include <dali/devel-api/adaptor-framework/accessibility.h>
 
 namespace Dali
 {
@@ -60,7 +61,7 @@ Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_KEY
 
 const char* const IS_FOCUS_GROUP_PROPERTY_NAME = "isKeyboardFocusGroup"; // This property will be replaced by a flag in Control.
 
-const char* const FOCUS_BORDER_IMAGE_PATH = DALI_IMAGE_DIR "keyboard_focus.9.png";
+const char* const FOCUS_BORDER_IMAGE_FILE_NAME = "keyboard_focus.9.png";
 
 BaseHandle Create()
 {
@@ -119,19 +120,53 @@ KeyboardFocusManager::KeyboardFocusManager()
   mFocusedActorEnterKeySignal(),
   mCurrentFocusActor(),
   mFocusIndicatorActor(),
-  mIsFocusIndicatorShown( -1 ),
-  mFocusGroupLoopEnabled( false ),
-  mIsWaitingKeyboardFocusChangeCommit( false ),
-  mClearFocusOnTouch( true ),
-  mEnableFocusIndicator( true ),
-  mAlwaysShowIndicator( true ),
   mFocusHistory(),
   mSlotDelegate( this ),
-  mCustomAlgorithmInterface(NULL)
+  mCustomAlgorithmInterface(NULL),
+  mCurrentFocusedWindow(),
+  mIsFocusIndicatorShown( UNKNOWN ),
+  mEnableFocusIndicator( ENABLE ),
+  mAlwaysShowIndicator( ALWAYS_SHOW ),
+  mFocusGroupLoopEnabled( false ),
+  mIsWaitingKeyboardFocusChangeCommit( false ),
+  mClearFocusOnTouch( true )
 {
   // TODO: Get FocusIndicatorEnable constant from stylesheet to set mIsFocusIndicatorShown.
-  Stage::GetCurrent().KeyEventSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnKeyEvent);
-  Stage::GetCurrent().TouchSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
+
+  LifecycleController::Get().InitSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnAdaptorInit );
+}
+
+void KeyboardFocusManager::OnAdaptorInit()
+{
+  if( Adaptor::IsAvailable() )
+  {
+    // Retrieve all the existing scene holders
+    Dali::SceneHolderList sceneHolders = Adaptor::Get().GetSceneHolders();
+    for( auto iter = sceneHolders.begin(); iter != sceneHolders.end(); ++iter )
+    {
+      ( *iter ).KeyEventSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnKeyEvent );
+      ( *iter ).TouchedSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
+      Dali::Window window = DevelWindow::DownCast( *iter );
+      if( window )
+      {
+        window.FocusChangeSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnWindowFocusChanged);
+      }
+    }
+
+    // Get notified when any new scene holder is created afterwards
+    Adaptor::Get().WindowCreatedSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnSceneHolderCreated );
+  }
+}
+
+void KeyboardFocusManager::OnSceneHolderCreated( Dali::Integration::SceneHolder& sceneHolder )
+{
+  sceneHolder.KeyEventSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnKeyEvent );
+  sceneHolder.TouchedSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
+  Dali::Window window = DevelWindow::DownCast( sceneHolder );
+  if( window )
+  {
+    window.FocusChangeSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnWindowFocusChanged);
+  }
 }
 
 KeyboardFocusManager::~KeyboardFocusManager()
@@ -144,9 +179,9 @@ void KeyboardFocusManager::GetConfigurationFromStyleManger()
     if( styleManager )
     {
       Property::Map config = Toolkit::DevelStyleManager::GetConfigurations( styleManager );
-      mAlwaysShowIndicator = config["alwaysShowFocus"].Get<bool>();
-      mIsFocusIndicatorShown = static_cast<int>(mAlwaysShowIndicator);
-      mClearFocusOnTouch = mIsFocusIndicatorShown ? false : true;
+      mAlwaysShowIndicator = config["alwaysShowFocus"].Get<bool>() ? ALWAYS_SHOW : NONE;
+      mIsFocusIndicatorShown = ( mAlwaysShowIndicator == ALWAYS_SHOW )? SHOW : HIDE;
+      mClearFocusOnTouch = ( mIsFocusIndicatorShown == SHOW ) ? false : true;
     }
 }
 
@@ -154,7 +189,7 @@ bool KeyboardFocusManager::SetCurrentFocusActor( Actor actor )
 {
   DALI_ASSERT_DEBUG( !mIsWaitingKeyboardFocusChangeCommit && "Calling this function in the PreFocusChangeSignal callback?" );
 
-  if( mIsFocusIndicatorShown == -1 )
+  if( mIsFocusIndicatorShown == UNKNOWN )
   {
     GetConfigurationFromStyleManger();
   }
@@ -165,6 +200,16 @@ bool KeyboardFocusManager::SetCurrentFocusActor( Actor actor )
 bool KeyboardFocusManager::DoSetCurrentFocusActor( Actor actor )
 {
   bool success = false;
+  if( actor && actor.GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ) && actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
+  {
+    Integration::SceneHolder currentWindow = Integration::SceneHolder::Get( actor );
+
+    if( currentWindow.GetRootLayer() != mCurrentFocusedWindow.GetHandle())
+    {
+      Layer rootLayer = currentWindow.GetRootLayer();
+      mCurrentFocusedWindow = rootLayer;
+    }
+  }
 
   Actor currentFocusedActor = GetCurrentFocusActor();
 
@@ -179,9 +224,9 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor( Actor actor )
   }
 
   // Check whether the actor is in the stage and is keyboard focusable.
-  if( actor && actor.IsKeyboardFocusable() && actor.OnStage() )
+  if( actor && actor.GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ) && actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
   {
-    if( mIsFocusIndicatorShown && mEnableFocusIndicator )
+    if( ( mIsFocusIndicatorShown == SHOW ) && ( mEnableFocusIndicator == ENABLE ) )
     {
       actor.Add( GetFocusIndicatorActor() );
     }
@@ -205,6 +250,22 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor( Actor actor )
     // Save the current focused actor
     mCurrentFocusActor = actor;
 
+    bool focusedWindowFound = false;
+    for( unsigned int i = 0; i < mCurrentFocusActors.size(); i++ )
+    {
+      if( mCurrentFocusActors[i].first == mCurrentFocusedWindow )
+      {
+        mCurrentFocusActors[i].second = actor;
+        focusedWindowFound = true;
+        break;
+      }
+    }
+    if( !focusedWindowFound)
+    {
+      // A new window gains the focus, so store the focused actor in that window.
+      mCurrentFocusActors.push_back( std::pair< WeakHandle< Layer>, WeakHandle< Actor > >( mCurrentFocusedWindow , actor ));
+    }
+
     Toolkit::Control newlyFocusedControl = Toolkit::Control::DownCast(actor);
     if( newlyFocusedControl )
     {
@@ -236,16 +297,39 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor( Actor actor )
 Actor KeyboardFocusManager::GetCurrentFocusActor()
 {
   Actor actor = mCurrentFocusActor.GetHandle();
-  if( actor && ! actor.OnStage() )
+
+  if( actor && ! actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
   {
     // If the actor has been removed from the stage, then it should not be focused
-
     actor.Reset();
     mCurrentFocusActor.Reset();
   }
   return actor;
 }
 
+Actor KeyboardFocusManager::GetFocusActorFromCurrentWindow()
+{
+  Actor actor;
+  unsigned int index;
+  for( index = 0; index < mCurrentFocusActors.size(); index++ )
+  {
+    if( mCurrentFocusActors[index].first == mCurrentFocusedWindow )
+    {
+      actor = mCurrentFocusActors[index].second.GetHandle();
+      break;
+    }
+  }
+
+  if( actor && ! actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
+  {
+    // If the actor has been removed from the window, then the window doesn't have any focused actor
+    actor.Reset();
+    mCurrentFocusActors.erase( mCurrentFocusActors.begin() + index );
+  }
+
+  return actor;
+}
+
 Actor KeyboardFocusManager::GetCurrentFocusGroup()
 {
   return GetFocusGroup(GetCurrentFocusActor());
@@ -266,7 +350,7 @@ void KeyboardFocusManager::MoveFocusBackward()
       Actor target = mFocusHistory[ mFocusHistory.size() -1 ].GetHandle();
 
       // Impl of Actor is not null
-      if( target && target.OnStage() )
+      if( target && target.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
       {
         // Delete pre focused actor in history because it will pushed again by SetCurrentFocusActor()
         mFocusHistory.pop_back();
@@ -298,10 +382,16 @@ bool KeyboardFocusManager::IsLayoutControl(Actor actor) const
 Toolkit::Control KeyboardFocusManager::GetParentLayoutControl(Actor actor) const
 {
   // Get the actor's parent layout control that supports two dimensional keyboard navigation
-  Actor rootActor = Stage::GetCurrent().GetRootLayer();
+  Actor rootActor;
   Actor parent;
   if(actor)
   {
+    Integration::SceneHolder window = Integration::SceneHolder::Get( actor );
+    if ( window )
+    {
+      rootActor = window.GetRootLayer();
+    }
+
     parent = actor.GetParent();
   }
 
@@ -383,7 +473,11 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction
 
           if( !nextFocusableActor )
           {
-            nextFocusableActor = Stage::GetCurrent().GetRootLayer().FindChildById( actorId );
+            Integration::SceneHolder window = Integration::SceneHolder::Get( currentFocusActor );
+            if ( window )
+            {
+              nextFocusableActor = window.GetRootLayer().FindChildById( actorId );
+            }
           }
         }
       }
@@ -407,7 +501,7 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction
       }
     }
 
-    if( nextFocusableActor && nextFocusableActor.IsKeyboardFocusable() )
+    if( nextFocusableActor && nextFocusableActor.GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ) )
     {
       // Whether the next focusable actor is a layout control
       if( IsLayoutControl( nextFocusableActor ) )
@@ -433,7 +527,7 @@ bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control contr
   Actor nextFocusableActor = GetImplementation( control ).GetNextKeyboardFocusableActor(actor, direction, mFocusGroupLoopEnabled);
   if(nextFocusableActor)
   {
-    if(!nextFocusableActor.IsKeyboardFocusable())
+    if(!nextFocusableActor.GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ))
     {
       // If the actor is not focusable, ask the same layout control for the next actor to focus
       return DoMoveFocusWithinLayoutControl(control, nextFocusableActor, direction);
@@ -452,7 +546,7 @@ bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control contr
         mIsWaitingKeyboardFocusChangeCommit = false;
       }
 
-      if (committedFocusActor && committedFocusActor.IsKeyboardFocusable())
+      if (committedFocusActor && committedFocusActor.GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ))
       {
         // Whether the commited focusable actor is a layout control
         if(IsLayoutControl(committedFocusActor))
@@ -557,7 +651,7 @@ void KeyboardFocusManager::ClearFocus()
   }
 
   mCurrentFocusActor.Reset();
-  mIsFocusIndicatorShown = static_cast<int>(mAlwaysShowIndicator);
+  mIsFocusIndicatorShown = ( mAlwaysShowIndicator == ALWAYS_SHOW ) ? SHOW : HIDE;
 }
 
 void KeyboardFocusManager::SetFocusGroupLoop(bool enabled)
@@ -635,45 +729,41 @@ Actor KeyboardFocusManager::GetFocusIndicatorActor()
   if( ! mFocusIndicatorActor )
   {
     // Create the default if it hasn't been set and one that's shared by all the keyboard focusable actors
-    mFocusIndicatorActor = Toolkit::ImageView::New( FOCUS_BORDER_IMAGE_PATH );
+    const std::string imageDirPath = AssetManager::GetDaliImagePath();
+    mFocusIndicatorActor = Toolkit::ImageView::New( imageDirPath + FOCUS_BORDER_IMAGE_FILE_NAME );
 
     // Apply size constraint to the focus indicator
     mFocusIndicatorActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
   }
 
-  mFocusIndicatorActor.SetParentOrigin( ParentOrigin::CENTER );
-  mFocusIndicatorActor.SetAnchorPoint( AnchorPoint::CENTER );
-  mFocusIndicatorActor.SetPosition(0.0f, 0.0f);
+  mFocusIndicatorActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+  mFocusIndicatorActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+  mFocusIndicatorActor.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 0.0f));
 
   return mFocusIndicatorActor;
 }
 
 void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 {
-  AccessibilityAdaptor accessibilityAdaptor = AccessibilityAdaptor::Get();
-  bool isAccessibilityEnabled = accessibilityAdaptor.IsEnabled();
+  std::string keyName = event.GetKeyName();
 
-  Toolkit::AccessibilityManager accessibilityManager = Toolkit::AccessibilityManager::Get();
-
-  std::string keyName = event.keyPressedName;
-
-  if( mIsFocusIndicatorShown == -1 )
+  if( mIsFocusIndicatorShown == UNKNOWN )
   {
     GetConfigurationFromStyleManger();
   }
 
   bool isFocusStartableKey = false;
 
-  if(event.state == KeyEvent::Down)
+  if(event.GetState() == KeyEvent::DOWN)
   {
     if (keyName == "Left")
     {
-      if(!isAccessibilityEnabled)
+      if(!mIsFocusIndicatorShown)
       {
-        if(!mIsFocusIndicatorShown)
+        if(mIsFocusIndicatorShown == HIDE)
         {
           // Show focus indicator
-          mIsFocusIndicatorShown = 1;
+          mIsFocusIndicatorShown = SHOW;
         }
         else
         {
@@ -685,18 +775,20 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       }
       else
       {
-        // Move the accessibility focus backward
-        accessibilityManager.MoveFocusBackward();
+        // Move the focus towards left
+        MoveFocus(Toolkit::Control::KeyboardFocus::LEFT);
       }
+
+      isFocusStartableKey = true;
     }
     else if (keyName == "Right")
     {
-      if(!isAccessibilityEnabled)
+      if(!mIsFocusIndicatorShown)
       {
-        if(!mIsFocusIndicatorShown)
+        if( mIsFocusIndicatorShown == HIDE )
         {
           // Show focus indicator
-          mIsFocusIndicatorShown = 1;
+          mIsFocusIndicatorShown = SHOW;
         }
         else
         {
@@ -706,18 +798,18 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       }
       else
       {
-        // Move the accessibility focus forward
-        accessibilityManager.MoveFocusForward();
+        // Move the focus towards right
+        MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
       }
 
       isFocusStartableKey = true;
     }
-    else if (keyName == "Up" && !isAccessibilityEnabled)
+    else if (keyName == "Up")
     {
-      if(!mIsFocusIndicatorShown)
+      if( mIsFocusIndicatorShown == HIDE )
       {
         // Show focus indicator
-        mIsFocusIndicatorShown = 1;
+        mIsFocusIndicatorShown = SHOW;
       }
       else
       {
@@ -727,12 +819,12 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 
       isFocusStartableKey = true;
     }
-    else if (keyName == "Down" && !isAccessibilityEnabled)
+    else if (keyName == "Down")
     {
-      if(!mIsFocusIndicatorShown)
+      if( mIsFocusIndicatorShown == HIDE )
       {
         // Show focus indicator
-        mIsFocusIndicatorShown = 1;
+        mIsFocusIndicatorShown = SHOW;
       }
       else
       {
@@ -742,12 +834,12 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 
       isFocusStartableKey = true;
     }
-    else if (keyName == "Prior" && !isAccessibilityEnabled)
+    else if (keyName == "Prior")
     {
-      if(!mIsFocusIndicatorShown)
+      if( mIsFocusIndicatorShown == HIDE )
       {
         // Show focus indicator
-        mIsFocusIndicatorShown = 1;
+        mIsFocusIndicatorShown = SHOW;
       }
       else
       {
@@ -757,12 +849,12 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 
       isFocusStartableKey = true;
     }
-    else if (keyName == "Next" && !isAccessibilityEnabled)
+    else if (keyName == "Next")
     {
-      if(!mIsFocusIndicatorShown)
+      if( mIsFocusIndicatorShown == HIDE )
       {
         // Show focus indicator
-        mIsFocusIndicatorShown = 1;
+        mIsFocusIndicatorShown = SHOW;
       }
       else
       {
@@ -772,12 +864,12 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 
       isFocusStartableKey = true;
     }
-    else if (keyName == "Tab" && !isAccessibilityEnabled)
+    else if (keyName == "Tab")
     {
-      if(!mIsFocusIndicatorShown)
+      if( mIsFocusIndicatorShown == HIDE )
       {
         // Show focus indicator
-        mIsFocusIndicatorShown = 1;
+        mIsFocusIndicatorShown = SHOW;
       }
       else
       {
@@ -788,57 +880,48 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
 
       isFocusStartableKey = true;
     }
-    else if (keyName == "space" && !isAccessibilityEnabled)
+    else if (keyName == "space")
     {
-      if(!mIsFocusIndicatorShown)
+      if( mIsFocusIndicatorShown == HIDE )
       {
         // Show focus indicator
-        mIsFocusIndicatorShown = 1;
+        mIsFocusIndicatorShown = SHOW;
       }
 
       isFocusStartableKey = true;
     }
-    else if (keyName == "" && !isAccessibilityEnabled)
+    else if (keyName == "")
     {
       // Check the fake key event for evas-plugin case
-      if(!mIsFocusIndicatorShown)
+      if( mIsFocusIndicatorShown == HIDE )
       {
         // Show focus indicator
-        mIsFocusIndicatorShown = 1;
+        mIsFocusIndicatorShown = SHOW;
       }
 
       isFocusStartableKey = true;
     }
-    else if (keyName == "Backspace" && !isAccessibilityEnabled)
+    else if (keyName == "Backspace")
     {
       // Emit signal to go back to the previous view???
     }
-    else if (keyName == "Escape" && !isAccessibilityEnabled)
+    else if (keyName == "Escape")
     {
     }
   }
-  else if(event.state == KeyEvent::Up)
+  else if(event.GetState() == KeyEvent::UP)
   {
     if (keyName == "Return")
     {
-      if(!mIsFocusIndicatorShown && !isAccessibilityEnabled)
+      if( mIsFocusIndicatorShown == HIDE )
       {
         // Show focus indicator
-        mIsFocusIndicatorShown = 1;
+        mIsFocusIndicatorShown = SHOW;
       }
       else
       {
         // The focused actor has enter pressed on it
-        Actor actor;
-        if( !isAccessibilityEnabled )
-        {
-          actor = GetCurrentFocusActor();
-        }
-        else
-        {
-          actor = accessibilityManager.GetCurrentFocusActor();
-        }
-
+        Actor actor = GetCurrentFocusActor();
         if( actor )
         {
           DoKeyboardEnter( actor );
@@ -849,12 +932,12 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
     }
   }
 
-  if(isFocusStartableKey && mIsFocusIndicatorShown && !isAccessibilityEnabled)
+  if( isFocusStartableKey && mIsFocusIndicatorShown == SHOW )
   {
     Actor actor = GetCurrentFocusActor();
     if( actor )
     {
-      if( mEnableFocusIndicator )
+      if( mEnableFocusIndicator == ENABLE )
       {
         // Make sure the focused actor is highlighted
         actor.Add( GetFocusIndicatorActor() );
@@ -866,14 +949,15 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
       // Let's try to move the initial focus
       MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT);
     }
+
   }
 }
 
-void KeyboardFocusManager::OnTouch(const TouchData& touch)
+void KeyboardFocusManager::OnTouch(const TouchEvent& touch)
 {
-  // if mIsFocusIndicatorShown is -1, it means Configuration is not loaded.
+  // if mIsFocusIndicatorShown is UNKNOWN, it means Configuration is not loaded.
   // Try to load configuration.
-  if( mIsFocusIndicatorShown == -1 )
+  if( mIsFocusIndicatorShown == UNKNOWN )
   {
     GetConfigurationFromStyleManger();
   }
@@ -887,6 +971,27 @@ void KeyboardFocusManager::OnTouch(const TouchData& touch)
   }
 }
 
+void KeyboardFocusManager::OnWindowFocusChanged(Window window, bool focusIn )
+{
+  if( focusIn && mCurrentFocusedWindow.GetHandle() != window.GetRootLayer() )
+  {
+    // Change Current Focused Window
+    Layer rootLayer = window.GetRootLayer();
+    mCurrentFocusedWindow = rootLayer;
+
+    // Get Current Focused Actor from window
+    Actor currentFocusedActor = GetFocusActorFromCurrentWindow();
+    SetCurrentFocusActor( currentFocusedActor );
+
+    if( currentFocusedActor && ( mEnableFocusIndicator == ENABLE ) )
+    {
+      // Make sure the focused actor is highlighted
+      currentFocusedActor.Add( GetFocusIndicatorActor() );
+      mIsFocusIndicatorShown = SHOW;
+    }
+  }
+}
+
 Toolkit::KeyboardFocusManager::PreFocusChangeSignalType& KeyboardFocusManager::PreFocusChangeSignal()
 {
   return mPreFocusChangeSignal;
@@ -951,12 +1056,13 @@ void KeyboardFocusManager::EnableFocusIndicator(bool enable)
     mFocusIndicatorActor.Unparent();
   }
 
-  mEnableFocusIndicator = enable;
+  mEnableFocusIndicator = enable? ENABLE : DISABLE;
+
 }
 
 bool KeyboardFocusManager::IsFocusIndicatorEnabled() const
 {
-  return mEnableFocusIndicator;
+  return ( mEnableFocusIndicator == ENABLE );
 }
 
 } // namespace Internal