mActorForInput.RegisterProperty( TEX_SCALE_UNIFORM_NAME, Vector2( 1.0f / mTargetSize.width, 0.0f ) );
// create internal offscreen for result of horizontal pass
- mImageForHorz = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED );
+ mImageForHorz = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
// create an actor to render mImageForHorz for vertical blur pass
mActorForHorz = Toolkit::ImageView::New( mImageForHorz );
mActorForHorz.SetParentOrigin( ParentOrigin::CENTER );