/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/render-tasks/render-task-list.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
mActorForHorz.RegisterProperty( TEX_SCALE_UNIFORM_NAME, Vector2( 0.0f, 1.0f / mTargetSize.height ) );
Property::Map customShader;
- customShader[ "fragmentShader" ] = SPREAD_FRAGMENT_SOURCE;
- Property::Map rendererMap;
- rendererMap.Insert( "shader", customShader );
+ customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = SPREAD_FRAGMENT_SOURCE;
+ Property::Map visualMap;
+ visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader );
// set SPREAD custom shader
- mActorForInput.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap );
- mActorForHorz.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap );
+ mActorForInput.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
+ mActorForHorz.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
mRootActor.Add( mActorForInput );
mRootActor.Add( mActorForHorz );