// register properties as shader uniforms
mActorForInput.RegisterProperty( SPREAD_UNIFORM_NAME, mSpread );
mActorForInput.RegisterProperty( TEX_SCALE_UNIFORM_NAME, Vector2( 1.0f / mTargetSize.width, 0.0f ) );
// register properties as shader uniforms
mActorForInput.RegisterProperty( SPREAD_UNIFORM_NAME, mSpread );
mActorForInput.RegisterProperty( TEX_SCALE_UNIFORM_NAME, Vector2( 1.0f / mTargetSize.width, 0.0f ) );