mRefreshOnDemand = onDemand;
}
-void ImageFilter::SetInputImage( Image image )
+void ImageFilter::SetInputTexture( Texture texture )
{
- mInputImage = image;
+ mInputTexture = texture;
}
-void ImageFilter::SetOutputImage( FrameBufferImage image )
+void ImageFilter::SetOutputFrameBuffer( FrameBuffer frameBuffer )
{
- mOutputImage = image;
+ mOutputFrameBuffer = frameBuffer;
}
void ImageFilter::SetSize( const Vector2& size )