mRefreshOnDemand = onDemand;
}
-void ImageFilter::SetInputImage( Image image )
+void ImageFilter::SetInputTexture( Texture texture )
{
- mInputImage = image;
+ mInputTexture = texture;
}
-void ImageFilter::SetOutputImage( FrameBufferImage image )
+void ImageFilter::SetOutputFrameBuffer( FrameBuffer frameBuffer )
{
- mOutputImage = image;
+ mOutputFrameBuffer = frameBuffer;
}
void ImageFilter::SetSize( const Vector2& size )
{
// create a camera for the render task, corresponding to its render target size
mCameraActor = CameraActor::New(mTargetSize);
- mCameraActor.SetParentOrigin(ParentOrigin::CENTER);
+ mCameraActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mCameraActor.SetInvertYAxis( true );
mRootActor.Add( mCameraActor );
}