{
// create a camera for the render task, corresponding to its render target size
mCameraActor = CameraActor::New(mTargetSize);
- mCameraActor.SetParentOrigin(ParentOrigin::CENTER);
+ mCameraActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mCameraActor.SetInvertYAxis( true );
mRootActor.Add( mCameraActor );
}