Add null check for mTextureSet.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / filters / image-filter.cpp
index e90e07e..1d786d6 100644 (file)
@@ -121,7 +121,7 @@ void ImageFilter::SetupCamera()
   {
     // create a camera for the render task, corresponding to its render target size
     mCameraActor = CameraActor::New(mTargetSize);
   {
     // create a camera for the render task, corresponding to its render target size
     mCameraActor = CameraActor::New(mTargetSize);
-    mCameraActor.SetParentOrigin(ParentOrigin::CENTER);
+    mCameraActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
     mCameraActor.SetInvertYAxis( true );
     mRootActor.Add( mCameraActor );
   }
     mCameraActor.SetInvertYAxis( true );
     mRootActor.Add( mCameraActor );
   }
@@ -132,7 +132,7 @@ void ImageFilter::SetupCamera()
     mCameraActor.SetNearClippingPlane(1.0f);
     mCameraActor.SetAspectRatio(mTargetSize.width / mTargetSize.height);
     mCameraActor.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
     mCameraActor.SetNearClippingPlane(1.0f);
     mCameraActor.SetAspectRatio(mTargetSize.width / mTargetSize.height);
     mCameraActor.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
-    mCameraActor.SetPosition(0.0f, 0.0f, ((mTargetSize.height * 0.5f) / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f)));
+    mCameraActor.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, ( (mTargetSize.height * 0.5f) / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f) ) ) );
   }
 }
 
   }
 }