// create actor to render input with applied emboss effect
mActorForInput1 = Actor::New();
- mActorForInput1.SetParentOrigin( ParentOrigin::CENTER );
+ mActorForInput1.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mActorForInput1.SetSize(mTargetSize);
Vector2 textureScale( 1.5f/mTargetSize.width, 1.5f/mTargetSize.height);
mActorForInput1.RegisterProperty( TEX_SCALE_UNIFORM_NAME, textureScale );
mRootActor.Add( mActorForInput1 );
mActorForInput2 = Actor::New();
- mActorForInput2.SetParentOrigin( ParentOrigin::CENTER );
+ mActorForInput2.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mActorForInput2.SetSize(mTargetSize);
mActorForInput2.RegisterProperty( TEX_SCALE_UNIFORM_NAME, textureScale );
mActorForInput2.RegisterProperty( COEFFICIENT_UNIFORM_NAME, Vector3( -1.f, -1.f, 2.f ) );
mRootActor.Add( mActorForInput2 );
mActorForComposite = Actor::New();
- mActorForComposite.SetParentOrigin( ParentOrigin::CENTER );
+ mActorForComposite.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mActorForComposite.SetSize(mTargetSize);
- mActorForComposite.SetColor( Color::BLACK );
+ mActorForComposite.SetProperty( Actor::Property::COLOR, Color::BLACK );
mRootActor.Add( mActorForComposite );