mRootActor.Add( mActorForComposite );
- InitializeVisual( mActorForComposite, mRendererForEmboss1, rendererMap );
- InitializeVisual( mActorForComposite, mRendererForEmboss2, rendererMap );
+ InitializeVisual( mActorForComposite, mVisualForEmboss1, rendererMap );
+ InitializeVisual( mActorForComposite, mVisualForEmboss2, rendererMap );
TextureSet textureSet1 = TextureSet::New();
TextureSetImage( textureSet1, 0, mImageForEmboss1 );
if( mActorForComposite )
{
- mRendererForEmboss1.SetOffStage( mActorForComposite );
- mRendererForEmboss2.SetOffStage( mActorForComposite );
- mRendererForEmboss1.Reset();
- mRendererForEmboss2.Reset();
+ mVisualForEmboss1.SetOffStage( mActorForComposite );
+ mVisualForEmboss2.SetOffStage( mActorForComposite );
+ mVisualForEmboss1.Reset();
+ mVisualForEmboss2.Reset();
mRootActor.Remove( mActorForComposite );
mActorForComposite.Reset();
}