Adding Visual namespace and Visual becomes Visual::Base
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / filters / emboss-filter.cpp
index c96d1bc..bb227f5 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/public-api/common/stage.h>
 #include <dali/public-api/object/property-map.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
-#include <dali/devel-api/rendering/renderer.h>
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali/public-api/rendering/renderer.h>
+#include <dali/devel-api/images/texture-set-image.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
 
 namespace Dali
 {
@@ -120,20 +123,20 @@ void EmbossFilter::Enable()
 
   customShader[ "fragmentShader" ] = COMPOSITE_FRAGMENT_SOURCE;
   rendererMap[ "shader"] = customShader;
-  rendererMap[ "rendererType"] = "image";
+  rendererMap[ "rendererType"] = "IMAGE";
 
   mRootActor.Add( mActorForComposite );
 
-  InitializeControlRenderer( mActorForComposite, mRendererForEmboss1, rendererMap );
-  InitializeControlRenderer( mActorForComposite, mRendererForEmboss2, rendererMap );
+  InitializeVisual( mActorForComposite, mVisualForEmboss1, rendererMap );
+  InitializeVisual( mActorForComposite, mVisualForEmboss2, rendererMap );
 
   TextureSet textureSet1 = TextureSet::New();
-  textureSet1.SetImage( 0, mImageForEmboss1 );
+  TextureSetImage( textureSet1, 0, mImageForEmboss1 );
   mActorForComposite.GetRendererAt(0).SetTextures( textureSet1 );
   mActorForComposite.GetRendererAt(0).RegisterProperty( COLOR_UNIFORM_NAME, Color::BLACK );
 
   TextureSet textureSet2 = TextureSet::New();
-  textureSet2.SetImage( 0, mImageForEmboss2 );
+  TextureSetImage( textureSet2, 0, mImageForEmboss2 );
   mActorForComposite.GetRendererAt(1).SetTextures( textureSet2 );
   mActorForComposite.GetRendererAt(1).RegisterProperty( COLOR_UNIFORM_NAME, Color::WHITE );
 
@@ -165,10 +168,10 @@ void EmbossFilter::Disable()
 
     if( mActorForComposite )
     {
-      mRendererForEmboss1.SetOffStage( mActorForComposite );
-      mRendererForEmboss2.SetOffStage( mActorForComposite );
-      mRendererForEmboss1.Reset();
-      mRendererForEmboss2.Reset();
+      mVisualForEmboss1.SetOffStage( mActorForComposite );
+      mVisualForEmboss2.SetOffStage( mActorForComposite );
+      mVisualForEmboss1.Reset();
+      mVisualForEmboss2.Reset();
       mRootActor.Remove( mActorForComposite );
       mActorForComposite.Reset();
     }