#include <dali/public-api/common/stage.h>
#include <dali/public-api/object/property-map.h>
#include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/public-api/rendering/renderer.h>
#include <dali/devel-api/images/texture-set-image.h>
-#include <dali/devel-api/rendering/renderer.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
namespace Dali
{
customShader[ "fragmentShader" ] = COMPOSITE_FRAGMENT_SOURCE;
rendererMap[ "shader"] = customShader;
- rendererMap[ "rendererType"] = "image";
+ rendererMap[ "rendererType"] = "IMAGE";
mRootActor.Add( mActorForComposite );
- InitializeControlRenderer( mActorForComposite, mRendererForEmboss1, rendererMap );
- InitializeControlRenderer( mActorForComposite, mRendererForEmboss2, rendererMap );
+ InitializeVisual( mActorForComposite, mVisualForEmboss1, rendererMap );
+ InitializeVisual( mActorForComposite, mVisualForEmboss2, rendererMap );
TextureSet textureSet1 = TextureSet::New();
TextureSetImage( textureSet1, 0, mImageForEmboss1 );
if( mActorForComposite )
{
- mRendererForEmboss1.SetOffStage( mActorForComposite );
- mRendererForEmboss2.SetOffStage( mActorForComposite );
- mRendererForEmboss1.Reset();
- mRendererForEmboss2.Reset();
+ mVisualForEmboss1.SetOffStage( mActorForComposite );
+ mVisualForEmboss2.SetOffStage( mActorForComposite );
+ mVisualForEmboss1.Reset();
+ mVisualForEmboss2.Reset();
mRootActor.Remove( mActorForComposite );
mActorForComposite.Reset();
}