- TextureSet textureSet1 = TextureSet::New();
- textureSet1.SetImage( 0, mImageForEmboss1 );
- mActorForComposite.GetRendererAt(0).SetTextures( textureSet1 );
- mActorForComposite.GetRendererAt(0).RegisterProperty( COLOR_UNIFORM_NAME, Color::BLACK );
-
- TextureSet textureSet2 = TextureSet::New();
- textureSet2.SetImage( 0, mImageForEmboss2 );
- mActorForComposite.GetRendererAt(1).SetTextures( textureSet2 );
- mActorForComposite.GetRendererAt(1).RegisterProperty( COLOR_UNIFORM_NAME, Color::WHITE );
+ mRendererForEmboss2 = CreateRenderer( BASIC_VERTEX_SOURCE, COMPOSITE_FRAGMENT_SOURCE );
+ SetRendererTexture( mRendererForEmboss2, mFrameBufferForEmboss2 );
+ mRendererForEmboss2.RegisterProperty( COLOR_UNIFORM_NAME, Color::WHITE );
+ mActorForComposite.AddRenderer( mRendererForEmboss2 );