- InitializeVisual( mActorForComposite, mVisualForEmboss1, mImageForEmboss1 );
- Toolkit::GetImplementation( mVisualForEmboss1 ).SetCustomShader( customShader );
- mActorForComposite.GetRendererAt(0).RegisterProperty( COLOR_UNIFORM_NAME, Color::BLACK );
- InitializeVisual( mActorForComposite, mVisualForEmboss2, mImageForEmboss2 );
- Toolkit::GetImplementation( mVisualForEmboss2 ).SetCustomShader( customShader );
- mActorForComposite.GetRendererAt(1).RegisterProperty( COLOR_UNIFORM_NAME, Color::WHITE );
+ mRendererForEmboss1 = CreateRenderer( BASIC_VERTEX_SOURCE, COMPOSITE_FRAGMENT_SOURCE );
+ SetRendererTexture( mRendererForEmboss1, mFrameBufferForEmboss1 );
+ mRendererForEmboss1.RegisterProperty( COLOR_UNIFORM_NAME, Color::BLACK );
+ mActorForComposite.AddRenderer( mRendererForEmboss1 );
+
+ mRendererForEmboss2 = CreateRenderer( BASIC_VERTEX_SOURCE, COMPOSITE_FRAGMENT_SOURCE );
+ SetRendererTexture( mRendererForEmboss2, mFrameBufferForEmboss2 );
+ mRendererForEmboss2.RegisterProperty( COLOR_UNIFORM_NAME, Color::WHITE );
+ mActorForComposite.AddRenderer( mRendererForEmboss2 );