#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
namespace Dali
{
mRootActor.Add( mActorForComposite );
- InitializeVisual( mActorForComposite, mVisualForEmboss1, mImageForEmboss1 );
+ Internal::InitializeVisual( mActorForComposite, mVisualForEmboss1, mImageForEmboss1 );
Toolkit::GetImplementation( mVisualForEmboss1 ).SetCustomShader( customShader );
mActorForComposite.GetRendererAt(0).RegisterProperty( COLOR_UNIFORM_NAME, Color::BLACK );
- InitializeVisual( mActorForComposite, mVisualForEmboss2, mImageForEmboss2 );
+ Internal::InitializeVisual( mActorForComposite, mVisualForEmboss2, mImageForEmboss2 );
Toolkit::GetImplementation( mVisualForEmboss2 ).SetCustomShader( customShader );
mActorForComposite.GetRendererAt(1).RegisterProperty( COLOR_UNIFORM_NAME, Color::WHITE );