#include <dali/devel-api/images/texture-set-image.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
namespace Dali
Property::Map customShader;
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = EMBOSS_FRAGMENT_SOURCE;
Property::Map visualMap;
- visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader );
+ visualMap.Insert( Toolkit::VisualProperty::SHADER, customShader );
// create actor to render input with applied emboss effect
mActorForInput1 = Toolkit::ImageView::New(mInputImage);