/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/common/stage.h>
#include <dali/public-api/object/property-map.h>
#include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/devel-api/images/texture-set-image.h>
#include <dali/devel-api/rendering/renderer.h>
+
+// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
namespace Dali
InitializeControlRenderer( mActorForComposite, mRendererForEmboss2, rendererMap );
TextureSet textureSet1 = TextureSet::New();
- textureSet1.SetImage( 0, mImageForEmboss1 );
+ TextureSetImage( textureSet1, 0, mImageForEmboss1 );
mActorForComposite.GetRendererAt(0).SetTextures( textureSet1 );
mActorForComposite.GetRendererAt(0).RegisterProperty( COLOR_UNIFORM_NAME, Color::BLACK );
TextureSet textureSet2 = TextureSet::New();
- textureSet2.SetImage( 0, mImageForEmboss2 );
+ TextureSetImage( textureSet2, 0, mImageForEmboss2 );
mActorForComposite.GetRendererAt(1).SetTextures( textureSet2 );
mActorForComposite.GetRendererAt(1).RegisterProperty( COLOR_UNIFORM_NAME, Color::WHITE );