// EXTERNAL INCLUDES
#include <dali/public-api/render-tasks/render-task.h>
-#include <dali-toolkit/public-api/controls/image-view/image-view.h>
// INTERNAL INCLUDES
#include "image-filter.h"
public: // From ImageFilter
/// @copydoc Dali::Toolkit::Internal::ImageFilter::Enable
- virtual void Enable();
+ void Enable() override;
/// @copydoc Dali::Toolkit::Internal::ImageFilter::Disable
- virtual void Disable();
+ void Disable() override;
/// @copydoc Dali::Toolkit::Internal::ImageFilter::Refresh
- virtual void Refresh();
+ void Refresh() override;
/// @copydoc Dali::Toolkit::Internal::ImageFilter::SetSize
- virtual void SetSize( const Vector2& size );
+ void SetSize( const Vector2& size ) override;
/**
* Get the property index that controls the strength of the blur applied to the image. Useful for animating this property.
private: // Attributes
- // To perform horizontal blur from mInputImage to mImageForHorz
+ // To perform horizontal blur from mInputTexture to mFrameBufferForHorz
RenderTask mRenderTaskForHorz;
- Toolkit::ImageView mActorForInput;
- FrameBufferImage mImageForHorz;
+ Actor mActorForInput;
+ FrameBuffer mFrameBufferForHorz;
- // To perform vertical blur from mImageForHorz to mOutputImage
+ // To perform vertical blur from mFrameBufferForHorz to mOutputFrameBuffer
RenderTask mRenderTaskForVert;
- Toolkit::ImageView mActorForHorz;
- FrameBufferImage mBlurredImage;
+ Actor mActorForHorz;
+ FrameBuffer mBlurredFrameBuffer;
// To blend the blurred image and input image according to the blur strength
RenderTask mRenderTaskForBlending;
- Toolkit::ImageView mActorForBlending;
+ Actor mActorForBlending;
Actor mRootActorForBlending;
Property::Index mBlurStrengthPropertyIndex;