Remove redundant orientation settings as default camera already looks at stage
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / filters / blur-two-pass-filter.cpp
index 5dd5437..ee152de 100644 (file)
@@ -288,7 +288,7 @@ void BlurTwoPassFilter::SetSize( const Vector2& size )
   }
 }
 
-Constrainable BlurTwoPassFilter::GetHandleForAnimateBlurStrength()
+Handle BlurTwoPassFilter::GetHandleForAnimateBlurStrength()
 {
   return mShaderForBlending;
 }
@@ -300,7 +300,6 @@ void BlurTwoPassFilter::SetupCamera()
   mCameraForBlur.SetNearClippingPlane(1.0f);
   mCameraForBlur.SetAspectRatio(mTargetSize.width / mTargetSize.height);
   mCameraForBlur.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
-  mCameraForBlur.SetRotation(Quaternion(M_PI, Vector3::YAXIS));
   mCameraForBlur.SetPosition(0.0f, 0.0f, ((mTargetSize.height * 0.5f) / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f)));
 }