mRootActor.Add( mActorForBlending );
// Add effect texture to blend-two-image custom shader
- Material material = mActorForBlending.GetRendererAt(0).GetMaterial();
- int textureIndex = material.GetTextureIndex( EFFECT_IMAGE_NAME );
- if( textureIndex == -1 )
- {
- material.AddTexture( mInputImage, EFFECT_IMAGE_NAME );
- }
- else
- {
- material.SetTextureImage( textureIndex, mInputImage );
- }
+ TextureSet textureSet = mActorForBlending.GetRendererAt(0).GetTextures();
+ textureSet.SetImage( 1u, mInputImage );
SetupCamera();
CreateRenderTasks();