mShadowControl.SetPosition(actorPos);
mShadowControl.SetSize(width, height);
mShadowControl.SetBackgroundColor(Vector4(0.3f, 0.3f, 0.3f, 0.7f));
- mShadowControl.SetParentOrigin(control.GetCurrentParentOrigin());
- mShadowControl.SetAnchorPoint(control.GetCurrentAnchorPoint());
+ mShadowControl.SetProperty( Actor::Property::PARENT_ORIGIN, control.GetCurrentProperty< Vector3 >( Actor::Property::PARENT_ORIGIN ) );
+ mShadowControl.SetProperty( Actor::Property::ANCHOR_POINT,control.GetCurrentProperty< Vector3 >( Actor::Property::ANCHOR_POINT ));
control.GetParent().Add(mShadowControl);
SetPosition(gesture.screenPosition);
EmitStartedSignal(control);
{
SetPosition(data.GetScreenPosition(0));
ClearContent();
- SetContent(mDragControl.GetName());
+ SetContent(mDragControl.GetProperty< std::string >( Dali::Actor::Property::NAME ));
EmitDroppedSignal(control);
}