mShadowControl.SetBackgroundColor(Vector4(0.3f, 0.3f, 0.3f, 0.7f));
mShadowControl.SetProperty( Actor::Property::PARENT_ORIGIN, control.GetCurrentProperty< Vector3 >( Actor::Property::PARENT_ORIGIN ) );
mShadowControl.SetProperty( Actor::Property::ANCHOR_POINT,control.GetCurrentProperty< Vector3 >( Actor::Property::ANCHOR_POINT ));
control.GetParent().Add(mShadowControl);
mShadowControl.SetBackgroundColor(Vector4(0.3f, 0.3f, 0.3f, 0.7f));
mShadowControl.SetProperty( Actor::Property::PARENT_ORIGIN, control.GetCurrentProperty< Vector3 >( Actor::Property::PARENT_ORIGIN ) );
mShadowControl.SetProperty( Actor::Property::ANCHOR_POINT,control.GetCurrentProperty< Vector3 >( Actor::Property::ANCHOR_POINT ));
control.GetParent().Add(mShadowControl);