{
Vector2 screenPosition = gesture.GetScreenPosition();
control.GetParent().ScreenToLocal(mLocalPosition.x, mLocalPosition.y, screenPosition.x, screenPosition.y);
mShadowControl.SetProperty( Actor::Property::POSITION, Vector2(mLocalPosition.x - mDragLocalPosition.x, mLocalPosition.y - mDragLocalPosition.y));
}
{
Vector2 screenPosition = gesture.GetScreenPosition();
control.GetParent().ScreenToLocal(mLocalPosition.x, mLocalPosition.y, screenPosition.x, screenPosition.y);
mShadowControl.SetProperty( Actor::Property::POSITION, Vector2(mLocalPosition.x - mDragLocalPosition.x, mLocalPosition.y - mDragLocalPosition.y));
}