+ /**
+ * @brief Get the current load progress of the page.
+ * @return The load progress of the page.
+ */
+ float GetLoadProgressPercentage() const;
+
+ /**
+ * @brief Request to set the current page's visibility.
+ * @param[in] visible Visible or not.
+ *
+ * @return true if succeeded, false otherwise
+ */
+ bool SetVisibility(bool visible);
+
+ /**
+ * @brief Update display area of web view.
+ * @param[in] source The soource triggers Notification.
+ */
+ void UpdateDisplayArea(Dali::PropertyNotification& source);
+
+ /**
+ * @brief Enable/Disable video hole for video playing.
+ * @param[in] enabled True if video hole is enabled, false otherwise.
+ */
+ void EnableVideoHole(bool enabled);
+
+ /**
+ * @brief Enable blend mode.
+ * @param[in] blendEnabled True if turn on blend mode, false otherwise.
+ */
+ void EnableBlendMode(bool blendEnabled);
+
+ /**
+ * @brief Enable/disable mouse events. The default is enabled.
+ *
+ * @param[in] enabled True if mouse events are enabled, false otherwise
+ */
+ void EnableMouseEvents(bool enabled);
+
+ /**
+ * @brief Enable/disable key events. The default is enabled.
+ *
+ * @param[in] enabled True if key events enabled, false otherwise
+ */
+ void EnableKeyEvents(bool enabled);
+
+ /**
+ * @brief Create image view by pixel data.
+ * @param[in] pixel Pixel data
+ * @return The new image view
+ */
+ Dali::Toolkit::ImageView CreateImageView(Dali::PixelData pixel) const;
+
+ /**
+ * @brief Signal occurs when the Web View has been touched.
+ * @param[in] actor The Actor Touched
+ * @param[in] touch The Touch Data.
+ * @return Whether to consume event or not.
+ */
+ bool OnTouchEvent(Actor actor, const Dali::TouchEvent& touch);
+
+ /**
+ * @brief Signal occurs when the Web View has been hovered.
+ * @param[in] actor The Actor Hovered
+ * @param[in] hover The Hover Data.
+ * @return Whether to consume event or not.
+ */
+ bool OnHoverEvent(Actor actor, const Dali::HoverEvent& hover);
+
+ /**
+ * @brief Signal occurs when the Web View receives wheel event.
+ * @param[in] actor The Actor that receives Wheel event.
+ * @param[in] wheel The Wheel Data.
+ * @return Whether to consume event or not.
+ */
+ bool OnWheelEvent(Actor actor, const Dali::WheelEvent& wheel);
+
+ /**
+ * @brief Callback function to be called when frame is rendered.
+ */
+ void OnFrameRendered();
+
+ /**
+ * @brief Callback function to be called when frame is rendered. This is to check initial buffer is ready.
+ */
+ void OnInitialFrameRendered();