#define DALI_TOOLKIT_INTERNAL_WEB_VIEW_H
/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
/**
* @copydoc Dali::WebEngine::LoadContents()
*/
- bool LoadContents(const std::string& contents, uint32_t contentSize, const std::string& mimeType, const std::string& encoding, const std::string& baseUri);
+ bool LoadContents(const int8_t* contents, uint32_t contentSize, const std::string& mimeType, const std::string& encoding, const std::string& baseUri);
/**
* @copydoc Dali::Toolkit::WebView::Reload()
DevelControl::ControlAccessible* CreateAccessibleObject() override;
/**
+ * @copydoc Toolkit::Internal::Control::OnRelayout()
+ */
+ void OnRelayout(const Vector2& size, RelayoutContainer& container) override;
+
+ /**
* @copydoc Toolkit::Control::GetNaturalSize
*/
Vector3 GetNaturalSize() override;
*/
void OnSceneConnection(int depth) override;
+ /**
+ * @copydoc Toolkit::Control::OnSceneDisconnection()
+ */
+ void OnSceneDisconnection() override;
+
private:
// Undefined
WebView(const WebView& webView);
void OnVisibilityChanged(Actor actor, bool isVisible, Dali::DevelActor::VisibilityChange::Type type);
/**
+ * @brief Callback when the visibility of the window is changed.
+ * @param[in] window The window whose visibility has changed
+ * @param[in] visible Whether the window is now visible or not
+ */
+ void OnWindowVisibilityChanged(Window window, bool visible);
+
+ /**
* @brief callback for screen shot captured.
* @param[in] pixel Pixel data of screen shot.
*/
void OnScreenshotCaptured(Dali::PixelData pixel);
+ /**
+ * @brief Set DisplayArea by input value.
+ * It will send changes area infomations to webengine internally.
+ *
+ * @param[in] displayArea The display area for current webview want to show.
+ */
+ void SetDisplayArea(const Dali::Rect<int32_t>& displayArea);
+
+ /**
+ * @brief Apply self visibility state and send visibility chagend to web engine.
+ */
+ void ApplyVisibilityCheck();
+
protected:
class WebViewAccessible : public DevelControl::ControlAccessible
{
Dali::Size mWebViewSize;
Dali::WebEngine mWebEngine;
+ uint32_t mLastRenderedNativeImageWidth;
+ uint32_t mLastRenderedNativeImageHeight;
+
+ enum WebViewVisibleStateFlag
+ {
+ NONE = 0,
+ SCENE_ON = 1 << 0,
+ WINDOW_SHOW = 1 << 1,
+ SELF_SHOW = 1 << 2,
+ PARENT_SHOW = 1 << 3,
+
+ VISIBLE = SCENE_ON | WINDOW_SHOW | SELF_SHOW | PARENT_SHOW,
+ };
+ uint32_t mWebViewVisibleState{WebViewVisibleStateFlag::NONE}; /// Flag of web view visible.
+ WeakHandle<Window> mPlacementWindow;
+
std::unique_ptr<Dali::Toolkit::WebSettings> mWebSettings;
std::unique_ptr<Dali::Toolkit::WebBackForwardList> mWebBackForwardList;
bool mMouseEventsEnabled;
bool mKeyEventsEnabled;
+ bool mVisualChangeRequired;
+
Dali::Toolkit::WebView::WebViewScreenshotCapturedCallback mScreenshotCapturedCallback;
Dali::WebEnginePlugin::WebEngineFrameRenderedCallback mFrameRenderedCallback;
};