#include <dali/public-api/adaptor-framework/native-image-source.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/adaptor-framework/native-image-source.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
mVisual = Toolkit::VisualFactory::Get().CreateVisual(
{ { Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE } ,
{ Toolkit::ImageVisual::Property::URL, nativeImageUrl } } );
mVisual = Toolkit::VisualFactory::Get().CreateVisual(
{ { Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE } ,
{ Toolkit::ImageVisual::Property::URL, nativeImageUrl } } );
{
Texture texture = Dali::Texture::New( *mWebEngine.GetNativeImageSource() );
const std::string nativeImageUrl = Dali::Toolkit::TextureManager::AddTexture( texture );
{
Texture texture = Dali::Texture::New( *mWebEngine.GetNativeImageSource() );
const std::string nativeImageUrl = Dali::Toolkit::TextureManager::AddTexture( texture );
mVisual = Toolkit::VisualFactory::Get().CreateVisual(
{ { Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE } ,
{ Toolkit::ImageVisual::Property::URL, nativeImageUrl } } );
mVisual = Toolkit::VisualFactory::Get().CreateVisual(
{ { Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE } ,
{ Toolkit::ImageVisual::Property::URL, nativeImageUrl } } );