Actor self = Self();
self.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+ self.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE, true);
self.TouchedSignal().Connect(this, &WebView::OnTouchEvent);
self.HoveredSignal().Connect(this, &WebView::OnHoverEvent);
self.WheelEventSignal().Connect(this, &WebView::OnWheelEvent);