mBackgroundLayer = Layer::New();
mBackgroundLayer.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
- mBackgroundLayer.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ mBackgroundLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
// Add background layer to custom actor.
Self().Add( mBackgroundLayer );
}
backgroundImage.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
- backgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
- backgroundImage.SetSizeScalePolicy( FILL_WITH_ASPECT_RATIO );
+ backgroundImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ backgroundImage.SetSizeScalePolicy( SizeScalePolicy::FILL_WITH_ASPECT_RATIO );
mBackgroundLayer.Add( backgroundImage );
RelayoutRequest();